Skip to content

Improve slide animations #2540

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Merged
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
Original file line number Diff line number Diff line change
Expand Up @@ -4,16 +4,17 @@ func animate() -> void:
var tween := (node.create_tween() as Tween)
tween.set_ease(Tween.EASE_OUT).set_trans(Tween.TRANS_BACK)

var target_position := base_position.y
var start_position: float = -node.get_viewport().size.y
var end_position_y: float = base_position.y + node.get_parent().global_position.y
var start_position: float = -get_node_size().y + get_node_origin().y

if is_reversed:
target_position = -node.get_viewport().size.y
tween.set_ease(Tween.EASE_IN)
end_position_y = -get_node_size().y + get_node_origin().y
start_position = base_position.y

node.position.y = start_position

tween.tween_property(node, 'position:y', target_position, time)
tween.tween_property(node, 'global_position:y', end_position_y, time)

await tween.finished
finished_once.emit()
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -5,22 +5,23 @@ func animate() -> void:
var tween := (node.create_tween() as Tween)
tween.set_ease(Tween.EASE_OUT).set_trans(Tween.TRANS_BACK)

var end_position_x: float = base_position.x
var end_position_x: float = base_position.x + node.get_parent().global_position.x

if is_reversed:
end_position_x = -node.get_viewport().size.x / 2
end_position_x = - get_node_size().x + get_node_origin().x
tween.set_ease(Tween.EASE_IN)

else:
node.position.x = -node.get_viewport().size.x / 5
node.global_position.x = -get_node_size().x + get_node_origin().x

tween.tween_property(node, 'position:x', end_position_x, time)
tween.tween_property(node, 'global_position:x', end_position_x, time)

await tween.finished
finished_once.emit()


func _get_named_variations() -> Dictionary:
return {
"slide in left": {"reversed": false, "type": AnimationType.IN},
"slide out right": {"reversed": true, "type": AnimationType.OUT},
"slide from left": {"reversed": false, "type": AnimationType.IN},
"slide to left": {"reversed": true, "type": AnimationType.OUT},
}
Original file line number Diff line number Diff line change
Expand Up @@ -4,24 +4,21 @@ func animate() -> void:
var tween := (node.create_tween() as Tween)
tween.set_ease(Tween.EASE_OUT).set_trans(Tween.TRANS_BACK)

var viewport_x: float = node.get_viewport().size.x

var start_position_x: float = viewport_x + viewport_x / 5
var end_position_x := base_position.x
var viewport_x: float = get_viewport_size().x
var end_position_x : float = base_position.x + node.get_parent().global_position.x

if is_reversed:
start_position_x = base_position.x
end_position_x = viewport_x + node.get_viewport().size.x / 5


node.position.x = start_position_x
tween.tween_property(node, 'position:x', end_position_x, time)
end_position_x = viewport_x + get_node_origin().x
tween.set_ease(Tween.EASE_IN)
else:
node.global_position.x = viewport_x + get_node_origin().x

tween.tween_property(node, 'global_position:x', end_position_x, time)
tween.finished.connect(emit_signal.bind('finished_once'))


func _get_named_variations() -> Dictionary:
return {
"slide in right": {"reversed": false, "type": AnimationType.IN},
"slide out left": {"reversed": true, "type": AnimationType.OUT},
"slide from right": {"reversed": false, "type": AnimationType.IN},
"slide to right": {"reversed": true, "type": AnimationType.OUT},
}
Original file line number Diff line number Diff line change
Expand Up @@ -4,15 +4,16 @@ func animate() -> void:
var tween := (node.create_tween() as Tween)
tween.set_ease(Tween.EASE_OUT).set_trans(Tween.TRANS_BACK)

var start_position_y: float = node.get_viewport().size.y * 2
var end_position_y := base_position.y
var start_position_y: float = get_viewport_size().y + get_node_origin().y
var end_position_y: float = base_position.y + node.get_parent().global_position.y

if is_reversed:
start_position_y = base_position.y
end_position_y = node.get_viewport().size.y * 2
tween.set_ease(Tween.EASE_IN)
start_position_y = end_position_y
end_position_y = get_viewport_size().y + get_node_origin().y

node.position.y = start_position_y
tween.tween_property(node, 'position:y', end_position_y, time)
node.global_position.y = start_position_y
tween.tween_property(node, 'global_position:y', end_position_y, time)

await tween.finished
finished_once.emit()
Expand Down
25 changes: 25 additions & 0 deletions addons/dialogic/Modules/Character/class_dialogic_animation.gd
Original file line number Diff line number Diff line change
Expand Up @@ -75,3 +75,28 @@ func get_modulation_property() -> String:
return "self_modulate"
else:
return "modulate"


## Tries to return the size of the node to be animated.
## For portraits this uses the portrait containers size.
## This is useful if your animation depends on the size of the node.
func get_node_size() -> Vector2:
if not node:
return Vector2()
if node.get_parent() is DialogicNode_PortraitContainer:
return node.get_parent().size
if "size" in node:
return node.size * node.scale
return node.get_viewport().size


func get_node_origin() -> Vector2:
if not node:
return Vector2()
if node.get_parent() is DialogicNode_PortraitContainer:
return node.get_parent()._get_origin_position()
return Vector2()


func get_viewport_size() -> Vector2:
return node.get_viewport().get_visible_rect().size