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Introduction
- A structured collection of architectural patterns with hundreds of NoUML diagrams.
- Technology-agnostic knowledge distilled from a multitude of sources.
- Deconstruction of software architecture into its basic principles.
I am looking for a good job. Embedded or high load C / C++. B2B from Ukraine. I can gather a team.
Several readers told me that the patterns and principles should be illustrated with examples of their use in real-world systems. I cannot write them on my own because the scope of the book is much wider than my professional experience.
I am looking for both inline explanations about individual patterns (see blocks with gray background scattered throughout this book) and for one or two introductory case studies that will detail internal workings and evolution of complex real-world software to show how patterns are used in practice and promote the book to the duplex league.
Please consider sharing your experience as a co-author of a future version of this book.
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CC BY Denys Poltorak. Editor: Lars Noodén. Download the book from Leanpub or GitHub. Generated with odt2wiki.
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Appendices
- Acknowledgements
- Books referenced
- Copyright
- Disclaimer
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Evolutions of architectures
- Evolutions of a Monolith that lead to Shards
- Evolutions of a Monolith that result in Layers
- Evolutions of a Monolith that make Services
- Evolutions of a Monolith that rely on Plugins
- Evolutions of Shards that share data
- Evolutions of Shards that share logic
- Evolutions of Layers that make more layers
- Evolutions of Layers that help large projects
- Evolutions of Layers to improve performance
- Evolutions of Layers to gain flexibility
- Evolutions of Services that add or remove services
- Evolutions of Services that add layers
- Evolutions of a Pipeline
- Evolutions of a Middleware
- Evolutions of a Shared Repository
- Evolutions of a Proxy
- Evolutions of an Orchestrator
- Evolutions of a Combined Component
- Format of a metapattern
- Glossary
- History of changes
- Index of patterns