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Mesh Editor

To create bezier meshes, I developed a mesh editor plugging for Unity. It should be able to open under “Window/Mesh Editor” in the toolbar.

Some features:

  • Use Catmull-Rom patches to create all the curvature surfaces. This is easier to use than arbitrary Bezier patches, for it interpolates all the points and has first-order continuity.
  • Besides the basic surface primitive patch, I also managed to create closed surface patches.
  • I also developed multiple tools to manipulate the control points.
  • You can use left drag/click to select control points. Use ‘g’ to toggle enability.
  • The ‘Save’ button will save the current mesh to the ‘Assets/Temp’ directory.

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