- Added a way to send messages to the chat from the client:
TwitchManager.SendChatMessage(message)
- You can now access which user is calling a command by setting the first parameter of type TwitchUser for your command function:
[TwitchCommand("test")]
public void Test(TwitchUser user, string msg)
{
Debug.Log($"{user.displayname} says {msg}");
}
- The TwitchUser struct has been updated (fixed some values not changing like the user id and room id)
- Fixed a bug where changes applied to the Twitch Settings were not getting saved.