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dangaffa/DunaDirectRedux
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Duna Direct Reborn, by Dangaffa, original by bcinko Based on the proposal for "Mars Direct" by Robert Zubrin and David Baker of Martin Marietta, 1990. Use without mods as stock, or, included patches for all of the below mods: Module Manager (Required for any other mod compatibility) Near Future Props - Fully furnished interior RCS FX - RCS Flame FX by JadeOfMaar auto-on if Module Manager is present. (Remove patch if dislike) (Special thanks JadeOfMaar!!) Tweakscale - Scaling of all parts B9 Part Switch - Texture swapping on Stage 2 Real Plume - Better engine FX for all engines Waterfall - Even better engine FX for all engines Breaking Ground (Squad) - Inventory space Near Future Electrical - RTG Decay Connected Living Space - Adds passable options Kerbal Inventory System - Adds KIS inventory space RealChute - Changes parachute parameters USI Life Support - Various USI Life Support compatibilities TAC Life SUpport - Various TAC Life Support compatibilities Kerbalism - Full Kerbalism compatibilities Snacks! - Various Snacks! compatibilities Remote Tech - Antenna modifications Cryo Tanks - Proper methane and hydrogen support Confirmed working with the addition of: Community Resource Pack Installation: Extract the contents of the GameData folder to your GameData folder. Structure should then read GameData\MarsDirect\ Play the mission Duna Direct: The First Flight! Extract the contents of the Missions folder to your Missions folder. Structure should then read Missions\Duna Direct_ The First Flight\ Mission is also available from the Steam Workshop and it's link is https://steamcommunity.com/sharedfiles/filedetails/?id=1557258246 Flight plan: Launch inside 5m expanded fairing Aim for Duna Aerobreaking entry at Duna Heatshield jettison and parachute deployment Landing gear deployment and reverse thrust Perform science! Built-in Sabatier conversion regenerates fuel for return Repack parachute Launch for Kerbin Jettison first stage Atmospheric re-entry at Kerbin Parachute deployment and landing Flight crew: Pilot for vessel control Engineer for repacking parachutes Two scientists for running the science lab Changelog: 1.10.1 Recompile for KSP 1.10.1 All engines mass / thrust balanced (Thanks JadeOfMaar) Fixed Small-scale Agency logo not loading Fixed normal map on Stage 2 Engines 1.8.1 / New Unity General: Update and move all parts from Blender 2.7 .blend to Blender 2.8 .fbx Import new .fbx files and re-compile all parts for new Unity and KSP 1.8.1 All parts that were using "mesh =" now using "model =" Adjusted base Tweakscale values Eliminated B9+Cryotanks+CommunityResourcePack+DunaDirect incompatibility by doing the following: - Added two resource definitions for DDCarbonDioxide and DDLqdHydrogen - Mimicked Community Resource Pack definitions for Carbon Dioxide and Liquid Hydrogen - ISRU now references DDCarbonDioxide and DDLqdHydrogen - Community Resource Pack no longer required for ISRU functionality Stage 1: Patch to add 9x inventory space if Breaking Ground expansion is present Deepened the hole for Stage 2 Fixed scaling issue with Stage 1 Engines (Thanks JadeOfMaar) Combined the 3x light modules on Stage 1 into 1x light module Lowered default starting fuel for Stage 1 (create more using ISRU after landing) Lowered fuel amounts Stage 1 Engines: Lowered thrust values - engines Increased fuel + oxidizer intake ratios Engines now use ModuleEnginesFX Stock and Real Plume FX now move with engine gimbals Stage 2 Engines: Lowered thrust values Increased fuel + oxidizer intake ratios Lowered max temp Removed fairing jettison module as there is no fairing to jettison Engines now user ModuleEnginesFX Stock and Real Plume FX now move with engine gimbals Stage 2: B9 part switch compatibility patch for Return Vehicle (Stage 2) along with 4x textures to choose from: - Original texture - Original texture-styled deep-space version - New re-textured, original-style - New re-textured, original-style, deep-space version Added RTG decay when Near Future Electrical is installed (Thanks Gordon Dry) Adjusted center of mass / lift (Thanks Jso) Updated Kerbalism configs including science experiments takeover (Thanks Sir Mortimer) Replaced science experiments with custom experiments Lowered fuel amounts Docking Port: Renamed toggle name to Toggle Nosecone from Toggle Transform (Thanks Mecripp) Lowered ablator values 1.8 Update Mew Parts: Weaver Habitat - Habitat for planetary surface operations. Science lab, cargo bay, spotlights, IVA, RTG, science experiments, side ladder colliders, RTG. Tharsis Boots - Landing legs for the habitat unit. On placement, habitat is bi-symmetrical and not 4x. Boreum Sandbags - Sandbags for radiation protection. (Radiation only present with Kerbalism mod - Thanks Sir Mortimer) Schiaparelli Steps - Deployable ramp and ladder for getting to and from the habitat's airlock from the ground. Hellas Engines - The retro-firing engines for landing of the habitat unit Arrakis Interface Antenna - Antenna for the habitat unit to provide communications functions Olympus Mons Heatshield - Heatshield for the habitat unit. Similar to the Svalin heatshield, but with less space constraints. Gale RCS Thrusters - RCS thrusters for the habitat unit. Samara Nosecone - The original nosecone for the Kerbin Return Vehicle, without a docking port or opening lid, but still containing parachutes. Parts List: Zubrin Command Pod - Kerbin return vehicle. 20x built-in RCS ports, science lab, science experiments, SAS module, IVA, RTG, lights. Baker 1st Stage - The large first stage houses a cargo bay and four inset landing legs. Contains bay light and exterior spotlights. Rudaux Nosecone - Animated nosecone opens to reveal docking port and parachutes. Has ablative shielding for atmospheric entry or re-entry protection. Marietta Engines - A pair of these engines power the Kerbin Return Vehicle. Very high efficiency. Animated gimbals and emissives. MIRA LM-20 Engines - Four sets of four advanced MIRA engines power the landing and ascent of the Duna Direct vehicle. Animated gimbals and emissives. Acidalia Huggers - These collapsible landing legs are a staple design element of the vehicle. Svalinn Heatshield - Expanding heatshield designed for atmospheric entry and aerobraking. Contains solar panels for extra power generation in flight. Contains Elysium Space Stairs - The trusty ladder to climb or descend to and from the Kerbin Return Vehicle while landed. Alba Mons Talking Stick - Expanding radio antenna which mounts on the front of the Kerbin Return Vehicle. Duna Direct Flag - Agency flag / decal Duna Direct is License CC-BY-4.0 https://creativecommons.org/licenses/by/4.0/
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