- Project Overview
- Technical Specifications
- Key Features
- System Architecture
- How to Build and Use
- Development Roadmap
- Performance Considerations
- Contributing
- License
- Contact
- Acknowledgments
ChessSimulator is a turn-based 3D chess simulator that delivers an immersive gaming experience using modern graphics technology. This project showcases advanced 3D graphics programming techniques, including the Blinn-Phong shading model, real-time lighting effects, and upcoming networked multiplayer functionality.
More than just a fully functional chess game, this project serves as a comprehensive learning platform demonstrating modern game development techniques, covering everything from low-level graphics APIs to high-level game logic implementation.
- Programming Language: C++/HLSL
- Graphics API: DirectX 11
- Target Platform: Microsoft Windows (x64)
- Build System: Visual Studio 2022, JetBrains Rider
- Minimum Requirements: Windows 10, DirectX 11 compatible graphics card
- Blinn-Phong Shader: Realistic lighting effects implementation
- Specular Lighting: Reflective lighting simulation
- Gloss Mapping: Surface glossiness control
- Emissive Effects: Self-illuminating effects
- Turn-based Game Logic: Complete chess rule implementation
- 3D Board Interface: Intuitive 3D visual presentation
- Piece Animations: Smooth movement animation effects
- XML Data Loading: Currently uses XML format for model data
- OBJ File Support: Planned upgrade to OBJ file format
- TCP Networking: Multiplayer support in development
- Visual Studio 2022 or later
- Windows 10 SDK
- DirectX 11 Runtime
-
Clone the Repository
git clone https://github.com/dadavidtseng/ChessSimulator.git cd ChessSimulator
-
Open the Project
- Open the
.sln
file with Visual Studio 2022 - Ensure the project is set to x64 platform
- Open the
-
Build the Project
- Select
Release
orDebug
mode - Press
Ctrl+Shift+B
to build the project
- Select
-
Run the Game
- Ensure your system supports DirectX 11
- Execute the generated
.exe
file
- Mouse Controls: Click on pieces to select and move them
- Camera Adjustment: Use mouse drag to adjust viewing angle
- Game Rules: Follows standard chess rules
- Basic 3D rendering engine
- Blinn-Phong lighting system
- Basic chess rules implementation
- XML data loading system
- TCP networked multiplayer
- OBJ file loader
- Advanced lighting effects
- Audio system
- AI opponent functionality
- Replay system
- Custom board themes
- Tournament mode
This project has been optimized for performance through several key improvements:
- Batch Rendering: Reduces the number of draw calls
- Frustum Culling: Only renders visible objects
- Memory Management: Efficient resource loading and cleanup
- Shader Optimization: Streamlined HLSL code
Contributions are welcome! Please follow these steps:
- Fork the repository
- Create a feature branch (
git checkout -b feature/AmazingFeature
) - Commit your changes (
git commit -m 'Add some AmazingFeature'
) - Push to the branch (
git push origin feature/AmazingFeature
) - Open a Pull Request
Last Updated: July 3, 2025