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Honey

Honey is primarily an early-stage interactive application and rendering engine for Windows.

Getting Started

Visual Studio 2017 or 2019 is recommended, Honey is rarely tested on other development environments whilst we focus on a Windows build.

You can clone the repository to a local destination using git:

git clone --recursive https://github.com/dSyncro/Honey

Make sure that you do a --recursive clone to fetch all of the submodules!

The Plan

The main purpose of Honey is to create a 3D engine from scratch to serve as an education tool for teaching game engine design and architecture.

Main features to come:

  • Fast 2D rendering (UI, particles, sprites, etc.)
  • High-fidelity Physically-Based 3D rendering (this will be expanded later, 2D to come first)
  • Support for Mac, Linux, Android and iOS
  • Native rendering API support (DirectX, Vulkan, Metal)
  • Fully featured viewer and editor applications
  • Fully scripted interaction and behavior
  • Integrated 3rd party 2D and 3D physics engine
  • Procedural terrain and world generation
  • Audio system

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