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Visual Danmaku Editor

Visual Danmaku Editor is a utility tool made for LuaSTG Editor Sharp. Core vision of it is the term What You See Is What You Get, which means modification can be visualized once changes have been made.

example

Usage

This section is unstable and may be changed later.

Clone and build this project in Windows, Unity 2021.3.14f1c1, then run the executable.

window

Default layout may be different from this, but windows are same.

Object Window

Set the position of boss, and manage the tasks attached to it.

Task Window

Manage selected tasks in object window. This part is like Advanced Repeat in LuaSTG Editor Sharp.

Preview Scene

Real-time status of the danmaku at time in Timeline.

Timeline

Set the time of the preview scene, or play (click button at left) it.

Export Button

Generate LuaSTG Editor Sharp Project.

Roadmap

Features will be added later:

  • Behavior of bullet based on Curve System (not published)
  • Interactive parameter adjustment in preview scene

Features forseen but may not be implemented:

  • Blueprint-like Advanced Repeat creation

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An interactive Touhou style danmaku editor.

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