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Official Commander List (Spyro ‐ 4th)

LordSpyro edited this page Sep 11, 2023 · 49 revisions

Custom Wars Tactics

CWT Commanders


CWT Ruleset

  • D2D: +10% offensive luck (all units)

  • COZ: Default Range [0~2]

  • COP: Default Boost (+10/+10) [+1 CO Zone when reached]

  • SCOP: Default Boost (+10/+10) [+2 CO Zone when reached]

  • Synergy: Only active if both Commanders are loaded into Units. Allows activation of Tag (and Merge) Powers.

  • Synergy CO Zone: If COs are both on the field at once, each +/- 5% gives +/- 2 to all siege abilities

  • CO Swap: Switches the active CO with the secondary CO.

  • Merge Power: Activates both normal CO Powers at the same time. When turn ends, performs a CO Swap

  • Tag Power: Activates active super CO power first, then swaps COs and activates secondary COs super power

  • Leader Unit: Cost 1.5x base unit; Pocket CO Zone under unit; Can be upgraded or built only when CO Unit is on battlefield

  • CO Unit: Cost 0.5x unit cost to load CO Unit, must load on allied property. If CO Unit is killed, morale bar is set to 0.

  • Rank Up: Owned units rank up +1 by destroying enemy unit. Units can't rank up past owned CO Unit Rank.

  • Pocket Zone: Has abilities of all allied CO Units on the battlefield. If no CO Units are out, this zone does nothing.

  • Flash Token: When CO Unit kills enemy at maximum rank, it creates a Flash Token. Flash Token is destroyed if CO Unit isn't on battlefield

  • Flash Power: At start of turn consumes 1 Flash Token to spread CO Zone over whole map for 1 day unless CO Unit isn't on battlefield

  • Siege Flash Power: If more than 1 Flash Token activates in one day, it gives +1 to all Siege Abilities per extra token on all owned units for one day unless CO Unit isn't on battlefield

  • Uneven Battle: If a single CO faces Dual COs, the single CO activates a Flash token every power activation

  • Defensive Siege: +1 defense per unit with Base 5 vision {owned units}

  • Luck Siege: +1 luck per unit with 5+ vision {owned units}

  • Offensive Siege: +1 attack per naval unit {owned units}

  • Seaplane Materials: A player can build 4 Strikers per allied Aircraft Carrier on the battlefield

  • Temporary Building Materials: A player can build one temp building per the combined total of allied APC and Gunboat units on the battlefield

  • Leader Unit Materials: A player can upgrade or build one leader unit per the combined total of CO Unit Ranks and Labs on the battlefield

  • Sphere of Influence: Owning a Temporary Building causes all allied buildings to emit a Pocket CO Zone of 0 range

  • Sphere of Influence Improvement: Each extra Temporary building owned adds +1 Pocket CO Zone to all allied buildings

  • CO Leader Unit Bonus: Putting a CO in a Leader Unit gives +2 to all Siege Abilities (+2 attack, +2 defense, and +2 luck) and makes HQ count as a temporary building

  • CO Leader Unit Rank Bonus: +1 all Siege Abilities for each CO Leader Unit Rank (+1 attack, +1 defense, and +1 luck)

  • Communication Towers: Gives +2 to all Siege Abilities (+2 attack, +2 defense, and +2 luck), counts as temporary building

  • Radars: Base 5 vision, gives +1 vision to all owned units and all owned properties on battlefield, counts as temporary building

  • Labs: +1 CO Leader Unit build slot, counts as temporary building

  • Empty Silos: Can be upgraded to Labs from APC

Keywords

  • Direct: (1~1 range) Can move and fire in same turn
  • Indirect: (1~1+ range) Can only move or fire in a turn, not both
  • Ballistic: (1~1+ range) Can move and fire in same turn
  • Hidden: Enemy must be adjacent to see or attack this unit
  • Immunity: Causes that weather type to have +10% more chance to happen in any setting but is 15% in random weather.
  • Penalty: Stacks these weather effects onto the D2D
  • Damage: Unit's damage from damage table.

Ranking (Normal)

  • Guard (I): (+5/+0)
  • Elite (II): (+10/+0)
  • Veteran (V): (+20/+20)
  • Ace (A): (+30/+30) Pocket CO Zone {Boss Commanders Only}

Orange Star


Nell

Statistics

  • [Specialty] High Luck
  • [Hit] Willful students
  • [Miss] Downtime

Daily Ability (D2D)

[Veteran Rank] Allied and Enemy CO Zones also count as Nell's CO Zone

  • +10% positive base luck {owned units}

Commander Zone (COZ) [0~1 Range]

  • [Cheat Death 50%] Units greater than .1HP has 50% chance of remaining at .1HP, ignoring destruction

 Lucky Star (COP) [3*]

  • +40% positive base luck {owned units}

Lady Luck (SCOP) [6*]

  • +80% positive base luck {owned units}

Description

Leader Unit - Jinx (from Tank)

Traits

Move Move Type Vision Fuel Defense Estimate
6 Tread 3 70 100% as Tank
Weapon 1:
Name Ammo Range Damage Estimate
Cannon 6 1 100% as Tank
Weapon 2:
Name Ammo Range Damage Estimate
Machine Gun Infinite 1 100% as Tank

Abilities

  • [Jinx] Adds negative luck to enemy equal to this units positive luck when in combat

Summary

Synergy

  • [Rachel] Windfall [3*]

Andy

Statistics

  • [Specialty] Fixing
  • [Hit] Mechanics
  • [Miss] Waking up early

Daily Ability (D2D)

  • [Veteran Rank] +1 HP to all healing sources {owned units}
  • Free Repair Cost {owned units}
  • +50% Build Rate to Temp Buildings {Owned Units}
  • Can Repair for +1 HP on neutral and enemy properties. {Owned Units}

Commander Zone (COZ) [0~2 Range]

  • +1 HP Heal {Owned Units}

 Hyper Repair (COP) [2*]

  • +2 HP Heal {Owned Units}

Hyper Upgrade (SCOP) [6*]

  • +5 HP Heal {Owned Units}
  • [+20/0]% {Owned Units}
  • +1 movement {Owned Units}

Comments/Description

  • Andy is a mechanical boy wonder to represent this he gets some daily abilties. He is the only co that gets free repair costs and makes sense bing mechanical boy wonder. He also does Sami like boost of +50% Build Rate to constructing Temp Buildings. Unlike other commmanders he can also heal on neutral and enemy propteries at 1 HP rate. Andy's CO zone he gets 1 HP Heal rate. I dropped the star rate from 3 to 2 for his Hyper Repair as even if I bumped it up to 3 HP people will still choose Hyper Upgrade but at a 2 star power this give more of an option. Hyper Upgrade has no changes. When Andy obtains vet he increases

Leader Unit - Repair Tank (from APC)

Traits

Move Move Type Vision Fuel Defense Estimate
6 Tread 1 70 100% to the APC Unit
Weapon 1:
Name Ammo Range Damage Estimate
None N/A N/A N/A
Weapon 2:
Name Ammo Range Damage Estimate
None N/A N/A N/A

Abilities

  • Loses ability to transport foot soldiers {owned unit}
  • +1 HP to adjacant units. {owned units}

Summary

  • Andy's special unit is the Repair Tank. The Repair Tank loses the ability to transport foot soldiers but in it's place it can do +1 HP Heal to adjacent units like a Black Boat.

Synergy

  • [Hawke] Shaky Alliance [1*]
  • [Max] Power Wrench [1*]
  • [Eagle] Air Lift [2*]

Max

Statistics

  • [Specialty] Non-soldier Direct Combat units
  • [Hit] Weight Training
  • [Miss] Studying
  • [Veteran Rank]

Daily Ability (D2D)

  • [Veteran Rank] [+30/+0] {owned non-soldier direct units}
  • [Veteran Rank] [+0/-20] {vs. enemy indirect attacks}
  • [+20/+0} {Owned Non-soldier Direct Units}
  • [-10/+0] {Owned Indirect Units}
  • -1 Range {Owned Indirect Units}

Commander Zone (COZ) [0~1 Range]

  • [+30/+0] {Owned Non-bike Direct Vehicle Units]

 Max Force (COP) [3*]

  • [+20/+0} {Owned Non-soldier Direct Units}
  • 1 Movement {Owned Non-soldier Direct Units}

Max Blast (SCOP) [6*]

  • [+40/+0} {Owned Non-soldier Direct Units}
  • 2 Movement {Owned Non-soldier Direct Units}

Description

Leader Unit - Calvary Tank (from Tank)

Traits

Move Move Type Vision Fuel Defense Estimate
8 Treads 2 70 100% as Tank
Weapon 1:
Name Ammo Range Damage Estimate
Cannon 6 1-1 100% as Tank
Weapon 2:
Name Ammo Range Damage Estimate
Machine Gun Infinite 1-1 100% as Tank

Abilities

  • Perfect Movement [Clear] for non-river tiles.
  • Cannot benefit from Terrain Defense.

Summary

Synergy

  • [Andy] Power Wrench [1*]
  • [Grit] Big Country [2*]

Sami

Statistics

  • [Specialty] Soldiers
  • [Hit] Chocolate
  • [Miss] Cowards

Daily Ability (D2D)

  • [Veteran Rank] [Revival] 25% chance a Killed unit can revive at full HP at nearest allied property {Owned Soldier units}
  • +50% Capture Rate {Owned Soldier Units}
  • [+30/+0] {Owned Soldier Units}
  • [-10/+0] {Owned non-soldier direct Units}
  • +1 Movement {Owned Transports}

Commander Zone (COZ) [0~2 Range]

  • [+0/+10] {Owned non-direct Units}
  • Cannot be counter-attacked {Owned Soldier units}

 Double Time (COP) [3*]

  • [+20/+10] {Owned Soldier Units}
  • +1 Movement {Owned Soldier Units}
  • Perfect Movement [All Weather] {Owned Soldier Units}

Victory March (SCOP) [8*]

  • +2000% Capture Rate {Owned Soldier Units}
  • [+50/+10] {Owned Soldier Units}
  • +2 Movement {Owned Soldier Units}

Description

Leader Unit - Commmando (from Mech)

Traits

Move Move Type Vision Fuel Defense Estimate
4 Mech 3 99 100% as Mech
Weapon 1:
Name Ammo Range Damage Estimate
Satchel Charge 3 1-1 100% as Artillery (vehicles only)
Weapon 2:
Name Ammo Range Damage Estimate
Hvy. Machine Gun Infinite 1-1 100% as Recon

Abilities

  • Is automatically hidden only on [FRST] & [MNTN] Tiles.

Summary

Synergy

  • [Sonja] Girl Power [1*]
  • [Eagle] Earth and Sky [3*]

Hachi

Statistics

  • [Specialty] Price Reduction
  • [Hit] Tea
  • [Miss] Medicine

Daily Ability (D2D)

  • [Veteran Rank] -20% Unit Price during powers {owned units}
  • -10% Unit Price {owned Units}
  • [+0/-10] {Owned Units}
  • +30% Capture Rate {Enemy Units}

Commander Zone (COZ) [0~2 Range]

  • Unit Price Discount is converted to firepower {owned units}

 Barter (COP) [3*]

  • -20% Unit Price {Owned Units}

Merchant Union (SCOP) [6*]

  • City Deployment at set 100% Unit Price {owned units}

Description

Leader Unit - Smuggler (from Recon)

Traits

Move Move Type Vision Fuel Defense Estimate
6 Mud/Bike Tires 4 70 100% APC Defense
Weapon 1:
Name Ammo Range Damage Estimate
TOW Missile 1 1-1 100% as Artillery (Vehicles only)
Weapon 2:
Name Ammo Range Damage Estimate
Machine Gun Infinite 1-1 100% as Recon

Abilities

  • [APC] Resupply with a limit of 1 before needs to be resupplied
  • Can resupply and repair from any property

Summary

Synergy

  • [Sensei] Grizzled Vets [2*]

Jake

Statistics

  • [Specialty] Plains & Wastelands
  • [Hit] Clubbin'
  • [Miss] Easy Listening

Daily Ability (D2D)

  • [Veteran Rank] Upon enemy power activation, cripples enemy units on plains or wastelands
  • [+20/+10] on Plains & Wastelands Tiles {Owned Units}
  • [+10/+0] {owned non-bike Vehicle units}
  • Perfect Movement [All Weather] on [PLIN] & [WTLD] Tiles {Owned Units}

Commander Zone (COZ) [0~2 Range]

  • +1 Range {Ground Indirect Units}
  • +1 Movement {owned non-bike Vehicles}

 Beat Down (COP) [3*]

  • [+20/+0] on [PLIN] & [WTLD] Tiles
  • +1 Range {Ground Indirect Units}

Block Rock (SCOP) [6*]

  • [+30/+0] on [PLIN] & [WTLD] Tiles
  • +1 Range {Ground Indirect Units}
  • +2 Movement {Owned non-bike Vehicles units}

Description

Leader Unit - Rocket Battery (from Rocket)

Traits

Move Move Type Vision Fuel Defense Estimate
5 Mud/Bike Tires 5 50 100% as Artillery
Weapon 1:
Name Ammo Range Damage Estimate
Heavy Rockets 5 2-6 100% as Bomber (all ground but anti-air) & 100% as Rockets (all naval and anti-air)
Weapon 2:
Name Ammo Range Damage Estimate
None N/A N/A N/A

Abilities

  • +1 Range if starting on [PLIN] & [WTLD] Tiles

Summary

Synergy

  • [Jess] Heavy Metal [1*]
  • [Rachel] Orange Crush [2*]

Rachel

Statistics

  • [Specialty] Base Repairs
  • [Hit] Hard Work
  • [Miss] Excuses

Daily Ability (D2D)

  • [Veteran Rank] Targeted Non-Lethal Projectile Range +1 [Ex: 02 -> 03]
  • -50% Repair Cost {Owned Units}
  • +2 Repair Rate {Owned Units}
  • Can Repair on Netural Propteries at set 100% Repair Cost & +50% Repair Rate {owned units}

Commander Zone (COZ) [0~3 Range]

  • [Cheat Death 25%] Units greater than .1HP has 25% chance of remaining at .1HP, ignoring destruction
  • +5% positve Base Luck per terrain Star {Owned units}

 Lucky Lass (COP) [3*]

  • [+0/+30] Base Luck {Owned Units}

Covering Fire (SCOP) [7*]

  • Missiles can damage friendly targets
  • 1 [0~2] range 2 HP damage missile [highest HP total, soldiers have a 2x multiplier, capturing soldiers have a 8x multiplier]
  • 1 [0~2] range 2 HP damage missile [highest combined unit value]
  • 1 [0~2] range 2 HP damage missile [highest combined HP]

Description

Leader Unit - Radar Missiles (from Missiles)

Traits

Move Move Type Vision Fuel Defense Estimate
6 Mud/Bike Tires 5 50 100% as Missiles
Weapon 1:
Name Ammo Range Damage Estimate
Scud Missiles 6 3-8 100% as Missiles
Weapon 2:
Name Ammo Range Damage Estimate
None N/A N/A N/A

Abilities

  • Reduces air damage by 50% within it's vision range.

Summary

Synergy

  • [Jake] Orange Crush [2*]
  • [Nell] Windfall [3*]

Blue Moon


Olaf

Statistics

  • [Specialty] Snow
  • [Hit] Warm Boots
  • [Miss] Rain Clouds

Daily Ability (D2D)

  • [Veteran Rank] Weather during powers last 1 extra day​​
  • +1 Movement when in Snow {Owned Units}
  • Snow Immunity {owned Units}
  • Rain Penalty {owned Units}

Commander Zone (COZ) [0~2 Range]

  • +1 Movement {Owned Units}
  • [+10/+0] when in snow {owned Units}

 Blizzard (COP) [3*]

  • Current weather is set to Snow
  • [+0/+10] {Owned Units}

Wintury Fury (SCOP) [7*]

  • -2 HP Damage {Enemy Units}
  • Current weather is set to Snow
  • [+0/+10] {Owned Units}

Description

Leader Unit - Frost Tank (from Tank)

Traits

Move Move Type Vision Fuel Defense Estimate
5 Treads 2 60 100% as Tank
Weapon 1:
Name Ammo Range Damage Estimate
(Cryro Command) 3 0-5 N/A
Weapon 2:
Name Ammo Range Damage Estimate
Cryo Grenades Infinite 1-1 100% as Incenary Grenades

Abilities

  • All fire abilities are replaced with ice.

Summary

Synergy

  • [Grit] Snow Patrol [1*]

Grit

Statistics

  • [Specialty] Indirect Combat
  • [Hit] Cats
  • [Miss] Rats

Daily Ability (D2D)

  • [Veteran Rank] [Veteran Rank] [+20/+0] {owned indirect units}
  • +1 Range {owned indirect units}
  • [-20/+0] {Owned non-indirect units}

Commander Zone (COZ) [0~2 Range]

  • -1 blind spot range (minimum 1) {owned indirect units}

 Snipe Attack (COP) [3*]

  • [+30/+0] {owned indirect units}
  • +1 Range {owned indirect units}

Super Snipe (SCOP) [6*]

  • [+50/+0] {owned indirect units}
  • +2 Range {owned indirect units}

Description

Leader Unit - Siege Cannon (from Anti-Tank)

Traits

Move Move Type Vision Fuel Defense Estimate
3 Tread 1 30 100% as Anti-Tank
Weapon 1:
Name Ammo Range Damage Estimate
Heavy Cannon 3 3-10 100% as Rockets
Weapon 2:
Name Ammo Range Damage Estimate
None N/A N/A N/A

Abilities

  • Does not gain Range from D2D, COZ or Powers
  • [+5/+0] Base Luck per additional Range from D2D, CoZ, and Powers

Summary

Synergy

  • [Olaf] Snow Patrol [1*]
  • [Max] Big Country [2*]

Colin

Statistics

  • [Specialty] Cheap Units
  • [Hit] Olaf and Grit
  • [Miss] Black Hole

Daily Ability (D2D)

  • [Veteran Rank] Increases deployment funds by 25% during powers
  • -20% Unit Price {owned Units}
  • [-10/-10] {Owned Units}

Commander Zone (COZ) [0~1 Range]

  • [+1/+1] per 1000G deployment funds

 Gold Rush (COP) [2*]

  • Available Funds increased by 25%

Power of Money (SCOP) [6*]

  • [+1/+0] per 300G deployment funds

Description

Leader Unit - Partisan (from Infantry)

Traits

Move Move Type Vision Fuel Defense Estimate
3 Mech 2 99 100% as a Mech
Weapon 1:
Name Ammo Range Damage Estimate
Firebomb 1 1-1 100% as Artilery (Vs Soldiers) & Same as Mech (Vs Vehicles)
Weapon 2:
Name Ammo Range Damage Estimate
Rifle Infinite 1-1 90% of Infantry

Abilities

  • 2x Morale Bar gain {this unit}
  • +50% Capture Rate

Summary

Synergy

  • [Sasha] Trust Fund [3*]

Sasha

Statistics

  • [Specialty] Extra War Funds
  • [Hit] Truffles
  • [Miss] Pork rinds

Daily Ability (D2D)

[Veteran Rank] Cannot charge Morale during activation of her powers {enemy players}

  • +100G Income per day
  • +20% Conversion of Damage to Funds

Commander Zone (COZ) [0~2 Range]

  • -25% morale bar charge rate {enemy units}

 Market Crash (COP) [2*]

  • Moral Bar Drain [(Current Funds / 50,000) x 100] {Enemy Players}

War Bonds (SCOP) [6*]

*+100% Conversion of Damage to Funds [+((Current Funds / 50,000) x 100)/+0] {Owned Units}

Description

Leader Unit - Logi-Artillery (from Anti-Tank)

Traits

Move Move Type Vision Fuel Defense Estimate
5 Treads 3 50 100% as Artillery
Weapon 1:
Name Ammo Range Damage Estimate
Long Cannon 6 2-5 100% as Artillery
Weapon 2:
Name Ammo Range Damage Estimate
None N/A N/A N/A

Abilities

  • [APC] Can resupply like apc {Owned Units}
  • Produces 100 gold per supply & 250 gold per ammo {Owned units]
  • [+10/+0] Vs Enemy units on 1 Star terrain or less.

Summary

Synergy

  • [Colin] Trust Fund [3*]

Green Earth


Eagle

Statistics

  • [Specialty] Air Unit Surprmacy
  • [Hit] Lucky googles
  • [Miss] Swimming

Daily Ability (D2D)

  • [Veteran Rank] Enemy can't counterattack {owned air units}
  • -2 fuel cost {Owned Air Units}
  • [+20/+10] {Owned Air Units}
  • [-20/+0] {Owned Naval Units}

Commander Zone (COZ) [0~2 Range]

  • Daily Fuel Drain Disabled {owned units}
  • Perfect Movement [All Weather] {Non-foot soldier units}

 Lightning Drive (COP) [4*]

  • [+0/+10] {Owned Air Units}
  • +2 Movement {Owned Non-Foot Soldiers}

Lightning Strike (SCOP) [9*]

  • [+0/+10] {Owned Air Units}
  • Reanimation {Owned non-foot soldier units}

Description

Leader Unit - Storm Fighter (from Fighter)

Traits

Move Move Type Vision Fuel Defense Estimate
9 Air 5 99 120% of Fighter
Weapon 1:
Name Ammo Range Damage Estimate
Omni-Missiles 6 1-1 100% of Fighter (Vs Air), 100% of Stealth (Vs Ground), Seaplane (Vs Naval)
Weapon 2:
Name Ammo Range Damage Estimate
None N/A N/A N/A

Abilities

  • +100% Moral Charge with kills {This Unit}
  • Can use Assist Command against any unit.

Summary

Synergy

  • [Drake] Stormwatch [2*]
  • [Andy] Air Lift [2*]
  • [Sami] Earth and Sky [3*]

Drake

Statistics

  • [Specialty] Naval Unit Suprmacy
  • [Hit] The sea
  • [Miss] Heights
  • [Veteran Rank] 2 limit

Daily Ability (D2D)

  • [Veteran Rank] When an enemy power is activated, causes rain at end of turn
  • [+20/+20] {Owned Naval Units}
  • +1 Movement {owned Naval Units}
  • Rain Immunity {owned units}
  • [-20/+0] {Owned Air Units}

Commander Zone (COZ) [0~2 Range]

  • +1 movement {owned ground & Naval units}
  • [+20/+0] VS Air Units {owned Units}
  • Steals income {enemy properties}

 Tempest (COP) [4*]

  • -1 HP Damage {Enemy Units}
  • -50% remaining fuel drain {enemy units}
  • +1 Piercing Vision {Owned Units}

Typhoon (SCOP) [7*]

  • Current weather is set to Rain {Battlefield}
  • -2 HP Damage {Enemy Units}
  • -50% remaining fuel drain {enemy units}
  • +1 Piercing Vision {Owned Units}

Description

Leader Unit - Missile Sub (from Sub)

Traits

Move Move Type Vision Fuel Defense Estimate
5 Ship 5 60 120% as Sub
Weapon 1:
Name Ammo Range Damage Estimate
Missile 5 3-8 100% as Battleship
Weapon 2:
Name Ammo Range Damage Estimate
None N/A N/A N/A

Abilities

  • Can see hidden subs within it's vision Range
  • Cannot attack when Dived.

Summary

Synergy

  • [Eagle] Stormwatch [2*]

Jess

Statistics

  • [Specialty] Ground Units
  • [Hit] Dandelions
  • [Miss] Unfit COs

Daily Ability (D2D)

  • [Veteran Rank] +1 movement {owned vehicle direct units}
  • [Veteran Rank] +1 range {owned vehicle indirect units
  • [+20/+10] {Owned non-bike vehicles]
  • [-10/+0] {Owned Navy & Air Units}
  • Ignores Enemy CO Zone Abilities {Owned Units}

Commander Zone (COZ) [0~3 Range]

  • [+20/+0] when attacking {Owned non-bike vehicles]
  • +1 Movement {owned non-CO & non-bike vehicles}
  • +3 Movement {owned CO Unit}

 Turbo Charge (COP) [3*]

  • [+20/+0] when attacking {Owned non-bike vehicles]
  • +1 Movement {owned non-CO & non-bike vehicles}

Overdrive (SCOP) [6*]

  • [+40/+0] when attacking {Owned non-bike vehicles]
  • +2 Movement {owned non-CO & non-bike vehicles}

Description

Leader Unit - Tank Hunter (from Tank)

Traits

Move Move Type Vision Fuel Defense Estimate
5 Treads 1 50 100% as MD Tank
Weapon 1:
Name Ammo Range Damage Estimate
AP Cannon 5 1-1 100% as Anti-Tank (Vs Tanks), 100% as MD Tank (Vs all but tanks)
Weapon 2:
Name Ammo Range Damage Estimate
Machine Gun Infinite 1-1 100% as Md Tank

Abilities

Summary

Synergy

  • [Javier] Green Flash [1*]
  • [Jake] Heavy Metal [1*]

Javier

Statistics

  • [Specialty] Indirect Defense
  • [Hit] Honor
  • [Miss] Retreating
  • [Veteran Rank] 2 limit

Daily Ability (D2D)

  • [Veteran Rank] 25% chance of indirect fire immunity during combat
  • [+0/+10] {Owned Units}
  • [+0/+20] (Vs indirect atacks) {owned units}
  • [+20/+0] if the unit has moved its full movement away from its starting space before attacking. {owned direct vehicles units}
  • [-10/+0] Vs enemy unit cost < player unit cost {Owned Units}

Commander Zone (COZ) [0~2 Range]

  • Assist can't target in zone {owned units}
  • [+0%/+20%] {owned non-moved units}

 Iron Shield (COP) [3*]

  • [+20/+0] if the unit has moved its full movement away from its starting space before attacking. {owned direct vehicles units}
  • [+0/+40] Vs. Indirect Attacks {Owned Units}

Royal Charge (SCOP) [6*]

  • [+20/+0] if the unit has moved its full movement away from its starting space before attacking. {owned direct vehicles units}
  • [+5%/+0%] per movement used {owned non-direct vehicle units}
  • [+0/+60] VS. Indirect attacks {owned Units}

Description

Leader Unit - Chaperon (from Anti-Air)

Traits

Move Move Type Vision Fuel Defense Estimate
6 Tread 2 60 100% as Tank
Weapon 1:
Name Ammo Range Damage Estimate
Gatling 6 1-3 100% as Anti-Air (VS Non-Air), 100% as Missiles (Vs Air)
Weapon 2:
Name Ammo Range Damage Estimate
None N/A N/A N/A

Abilities

  • Can reduce an enemy's attack power by their own unit strength once per enemy turn.
  • Can negate any indirect attack within its range.

Summary

Synergy

  • [Jess] Green Flash [1*]
  • [Kanbei] Code of Honor [1*]

Yellow Comet/Gold Comet


Kanbei

Statistics

  • [Specialty] High quality units
  • [Hit] Sonja
  • [Miss] Computers

Daily Ability (D2D)

  • [Veteran Rank] [+10/+10] {Owned Units}
  • [+20/+20] {Owned Units}
  • +20% Unit Price {Owned Units}

Commander Zone (COZ) [0~2 Range]

  • Cannot Counterattack {Enemy Units}

 Morale Boost (COP) [4*]

  • [+20/+0] {Owned Units}

Samuari Spirit (SCOP) [7*]

  • [+20/+20] {owned Units}
  • 1.5x Counterattacks {Owned units}

Description

Leader Unit - Royal Guard (from MD Tank)

Traits

Move Move Type Vision Fuel Defense Estimate
6 Tread 2 60 100% as Md Tank
Weapon 1:
Name Ammo Range Damage Estimate
Cannon 6 1-1 100% as Md Tank
Weapon 2:
Name Ammo Range Damage Estimate
Machine Gun Infinite 1-1 100% as MD Tank

Abilities

  • +50% Counterattacks {owned Units}

Summary

Synergy

  • [Javier] Code of Honor [1*]
  • [Sonja] Battle Standard [3*]

Sonja

Statistics

  • [Specialty] Hidden HP & enhanced counterfire
  • [Hit] Computers
  • [Miss] Bugs

Daily Ability (D2D)

  • [Veteran Rank] Mist of War {Enemy Units}
  • +1 Vision {Owned Units}
  • Hidden HP {Owned Units}
  • -1 terrain star {Enemy Units}
  • -5% negative base luck {Owend Units}

Commander Zone (COZ) [0~2 Range]

  • +50% Counterattacks {owned Units}
  • [+50/+0] when First-strike counterattacks is active {owned units} [Note: First-strike counterattacks removes any counterattack increase or decrease even in CO Zone.]

 Enchanced Vision (COP) [3*]

  • +2 Piercing Vision {owned Units}
  • -1 terrain star {Enemy Units}

Counter Break (SCOP) [5*]

  • +2 Piercing Vision {owned Units}
  • -2 terrain star {Enemy Units}
  • First-strike counterattacks (100% set counterattack power).

Description

Leader Unit - Spyplane (from Duster)

Traits

Move Move Type Vision Fuel Defense Estimate
8 Air 5 70 100% as Bomber
Weapon 1:
Name Ammo Range Damage Estimate
None N/A N/A N/A
Weapon 2:
Name Ammo Range Damage Estimate
None N/A N/A N/A

Abilities

  • Can detect where units are hiding. In woods or reefs during Fog of War that you can't see into, if an enemy unit is present a little arrow marker appears on the square to show this.
  • Can be built from Temp Airports at full prtice of duster.
  • Spotted Enemies lose all terrain stars.

Summary

Synergy

  • [Sami] Girl Power [1*]
  • [Lash] Brainstorm [1*]
  • [Kanbei] Battle Standard [3*]

Sensei

Statistics

  • [Specialty] Foot Soldiers & Helicopters
  • [Hit] Lazy, rainy days
  • [Miss] Busy malls

Daily Ability (D2D)

  • Veteran Rank] (+20/+0) {owned copter units}
  • [Veteran Rank] +2 Movement {owned copter units}
  • [+20/+0] {Owned Foot Soldier Units}
  • [+50/+0] {Owned Copter Units}
  • [-10/+0] {Owned Vehicle & Naval units}
  • +1 Movement {Owned Transport Units}

Commander Zone (COZ) [0~2 Range]

  • [+0/+20] {Owned Foot Soldiers & Copter Units}

 Copter Command (COP) [3*]

  • [+30/+0] {Owned Copter Units}
  • Can build 9HP Infantry on all owned cities for full price
  • +1 Movement {Owned Copter Units}

Airborn Assault (SCOP) [7*]

  • [+30/+0] {Owned Copter Units}
  • Can build 9HP Mech on all owned cities for full price
  • +2 Movement {Owned Copter Units}

Description

Leader Unit - Mobile Helipad (from APC)

Traits

Move Move Type Vision Fuel Defense Estimate
4 Tread 1 50 100% as APC
Weapon 1:
Name Ammo Range Damage Estimate
None N/A N/A N/A
Weapon 2:
Name Ammo Range Damage Estimate
None N/A N/A N/A

Abilities

Summary

Synergy

  • [Grimm] Roling Thunder [1*]
  • [Hachi] Grizzled Vets [2*]

Grimm

Statistics

  • [Specialty] High Firepower
  • [Hit] Doughnuts
  • [Miss] Planning

Daily Ability (D2D)

  • [Veteran Rank] +1 Movement {Owned Units}
  • [+50/-20] {Owned Units}

Commander Zone (COZ) [0~3 Range]

  • [+0/+10] Vs. Direct Attacks {Owned Units}

 Knuckleduster (COP) [3*]

  • [+40/-10] {Owned Units}

Haymaker (SCOP) [6*]

  • [+40/-10] {Owned Units}
  • +1 Movement {Owned Units}

Description

Leader Unit - AT Cycle (from Bike)

Traits

Move Move Type Vision Fuel Defense Estimate
8 Mud/Bike 3 50 100% as Bike
Weapon 1:
Name Ammo Range Damage Estimate
Cannon 5 1-1 100% to Md Tank
Weapon 2:
Name Ammo Range Damage Estimate
None N/A N/A N/A

Abilities

  • None

Summary

Synergy

  • [Sensei] Rolling Thunder [1*]

Black Hole


Sturm

Statistics

  • [Specialty] Domination
  • [Hit] Invasion
  • [Miss] Peace

Daily Ability (D2D)

  • [Veteran Rank] [+30/+0] when attacking enemy with less HP {owned units}
  • [+20/-10] {Owned Units}
  • Perfect Movement [Clear & Rain] {Owned Non-foot soldier Units}

Commander Zone (COZ) [0~0 Range]

  • [+0/+30] All units
  • CO Zone does not grow.

 None (COP) [0*]

  • So powerful, he doesn't need a CO Power.

Meteor Strike (SCOP) [10*]

  • [+20/+0] {Owned Units}
  • Meteor can damage friendly units.
  • 1 [0~2] range 6 HP damage meteor [Picks highest HP total or highest combined unit value, or highest combined unit value with indirect units have a 2x multiplier depending on which will give the most damage]

Description

Leader Unit - Robotic Infantry (from Infantry)

Traits

Move Move Type Vision Fuel Defense Estimate
6 Mud/Bike Tires 2 70 100% as Tank
Weapon 1:
Name Ammo Range Damage Estimate
None N/A N/A N/A
Weapon 2:
Name Ammo Range Damage Estimate
Autocannon Infinite 1-1 Tank Secondary (Vs Soldiers & Copters), Tank Primary (Vehicles & Naval)

Abilities

  • Has 20% chance of negating air attacks. *Has +20% Capture Rate.

Summary

Synergy


Flak

Statistics

  • [Specialty] ???
  • [Hit] Meat
  • [Miss] Veggies
  • [Specialty]
  • [Veteran Rank] 2 limit

Daily Ability (D2D)

  • +15 positive base luck {Owned units}
  • -10 negative base luck {Owned units}

Commander Zone (COZ) [0~2 Range]

  • When attacks has 50% chance to attack with [+50/+0], is applied before luck. {Owned Units}

 Brute Force (COP) [3*]

  • [+20/+0] {Owned Units}
  • +1 Movement {Tank Units}

Barbaric Blow (SCOP) [6*]

  • [+40/+0] {Owned Units}
  • +15 positive base luck {Owned units}
  • -10 negative base luck {Owned units}
    • +2 Movement {Tank Units}

Description

Leader Unit - Spitfire (from Bomber)

Traits

Move Move Type Vision Fuel Defense Estimate
6 Air 5 60 100% as Stealth
Weapon 1:
Name Ammo Range Damage Estimate
Bombs 6 1-2 100% as Bomber
Weapon 2:
Name Ammo Range Damage Estimate
None N/A N/A N/A

Abilities

  • [1~2] ballistic range

Summary

Synergy

  • [Lash] Bruise Cruise [1*]

Lash

Statistics

  • [Specialty] Increased Firepower based on Terrain
  • [Hit] Getting her way
  • [Miss] Not getting it
  • [Veteran Rank] 2 limit

Daily Ability (D2D)

  • Units gain 10% offense per terrain star. {Owned Units (includes air)}

Commander Zone (COZ) [0~2 Range]

  • Terrain Stars can only be reduced by 50% (rounded down) {owned units}
  • HP Reduction doesn't affect terrain defense {owned units}

 Terrain Tactics (COP) [3*]

  • Perfect Movement [Clear & Rain] {Owned Units}
  • +1 Terrain Star

Prime Tactics (SCOP) [7*]

  • Perfect Movement [Clear & Rain] {Owned Units}
  • Double Terrain Stars {Owned Units}
  • 0 Star Terrain becomes 1 Star Terrain {owned Units}

Description

Leader Unit - Spider Tank (from Tank)

Traits

Move Move Type Vision Fuel Defense Estimate
5 Infantry 2 (3+ Mountains) 70 Same as MD Tank
Weapon 1:
Name Ammo Range Damage Estimate
Cannon 6 1-1 Same as MD Tank
Weapon 2:
Name Ammo Range Damage Estimate
Machine Gun Infinite 1-1 Same as MD Tank

Abilities

Summary

Synergy

  • [Hawke] Rebel Yell [1*]
  • [Flak] Bruise Cruise [1*]
  • [Sonja] Brainstorm [1*]

Adder

Statistics

  • [Specialty] Extra movement & Fast CO Gauge
  • [Hit] His face
  • [Miss] Dirty things

Daily Ability (D2D)

  • [Veteran Rank] +50% Morale Bar charge {Owned Units}
  • -10% to Cost Multipier after CO power use {Owned Units}
  • [Acid] Damage rounds down to nearest .1 HP after combat {enemy units}​​​​​​

Commander Zone (COZ) [0~2 Range]

  • [(+1 x Current Day or Turn} +10/+0] {Owned Units}

 Sideslip (COP) [2*]

  • +1 Movement {Owned Units}
  • [+10/+0] {Owned Units}

Sidewinder (SCOP) [5*]

  • +1 Movement {Owned Units}
  • [+20/+0] {Owned Units}

Description

Leader Unit - Onyx Copter (from Copter)

Traits

Move Move Type Vision Fuel Defense Estimate
5 Air 3 99 120% as Copter
Weapon 1:
Name Ammo Range Damage Estimate
Mini-Onyx Laser 3 1-1 100% as Piperunner (Vs all but High Air)
Weapon 2:
Name Ammo Range Damage Estimate
Machine Gun Infinite 1-1 120% as Copter

Abilities

  • Damage can ignore terrain defense.

Summary

Synergy

  • [Koal] Creepy Crawly [1*]

Hawke

Statistics

  • [Specialty] Everything
  • [Hit] Black coffee
  • [Miss] Incompetence
  • [Veteran Rank] 2 limit

Daily Ability (D2D)

  • [+10/+0] {Owned Units}

Commander Zone (COZ) [0~2 Range]

  • HP Reduction doesn't affect damage output {owned units}
  • Luck is maximum {owned units}

Black Wave (COP) [5*]

  • +1 HP Damage {Enemy Units}
  • +1 HP Heal (Own Units}

Black Storm (SCOP) [9*]

  • +2 HP Damage {Enemy Units}
  • +2 HP Heal (Own Units}

Description

Leader Unit - Drone (from APC)

Traits

Move Move Type Vision Fuel Defense Estimate
8 Air 5 99 100% as Duster
Weapon 1:
Name Ammo Range Damage Estimate
None N/A N/A N/A
Weapon 2:
Name Ammo Range Damage Estimate
None N/A N/A N/A

Abilities

  • Adds +1 Range in vision range {owned indirect units}
  • Adds +1 Movement in vision range {owned direct Units}
  • [+10/+0] in vision range {owned Units}
  • Can still transport 1 Foot Soldier.
  • loses all temp building properties.

Summary

Synergy

  • [Lash] Rebel Yell [1*]
  • [Andy] Shaky Alliance [1*]

Von Bolt

Statistics

  • [Specialty] Siphon
  • [Hit] Immortality
  • [Miss] Young uns'
  • [Veteran Rank] 2 limit

Daily Ability (D2D)

  • [Veteran Rank] Steals +1 HP per day {enemy units adjacent to owned properties}
  • [+10/+0] {Ownbed Units}
  • -1 Daily Repair {Owned Units}
  • [Life Drain] End of Damage Calculations you gain 1/10 HP Back. {owned Units}.

Commander Zone (COZ) [0~2 Range]

  • 2/10 HP absorb heal per 1 HP when damage is lethal {Owned Units}
  • +1 HP Repair Heal {Owned Units}

 None (COP) [0*]

  • So powerful, he doesn't need a CO Power.

Ex Machina (SCOP) [10*]

  • 1 [0~3] range 5 HP damage crippling bolt (highest combined HP or highest funds value)

Description

Leader Unit - Prism Tank (from MD Tank)

Traits

Move Move Type Vision Fuel Defense Estimate
4 Treads 1 50 100% as MD Tank
Weapon 1:
Name Ammo Range Damage Estimate
Crystal Cannon Infinite 1-1 100% as MD Tank (VS Ground)
Weapon 2:
Name Ammo Range Damage Estimate
None N/A N/A N/A

Abilities

  • Attacks Heal same amount as damage delt to enemies.

Summary

Synergy

  • None

Jugger

Statistics

  • [Specialty] Ammo Control
  • [Hit] Energy
  • [Miss] Static electricity
  • [Veteran Rank] 2 limit

Daily Ability (D2D)

  • [+30/+0] on primary weapons {Owned units}
  • +1 to ammo use {Owned units}
  • +20 Positve Base Luck {Owned Units}
  • -5 Negative Base Luck {Owned Units}

Commander Zone (COZ) [0~2 Range]

  • Positive luck is converted to defense {Owned Units}
  • Negative Base Luck drops to 0 {Owned Units}

 Overclock (COP) [3*]

  • Base Luck is set to 0 {Owned Units}
  • [+20/+0] on primary weapons {Owned units}
  • Units burn 10 fuel when they fire {Owned Units}

System Crash (SCOP) [7*]

  • Base Luck is set to 0 {Owned Units}
  • [+80/+0] on primary weapons {Owned units}
  • Units burn 20 fuel when they fire {Owned Units}

Description

Leader Unit - Auto Tank (from Tank)

Traits

Move Move Type Vision Fuel Defense Estimate
6 Tread 3 80 100% as MD Tank
Weapon 1:
Name Ammo Range Damage Estimate
Auto-Cannon 5 1-1 100% as MD Tank
Weapon 2:
Name Ammo Range Damage Estimate
Machine Gun Infinite 1-1 100% as MD Tank

Abilities

  • Once per turn counterattack is automatically actived when enmy unit moves into or through an adjacent space.

Summary

Synergy

  • [Kindle] Fireowrks [1*]
  • [Koal] Power Surge [2*]

Koal

Statistics

  • [Specialty] Roads
  • [Hit] Proverbs, Ramen
  • [Miss] Fondue

Daily Ability (D2D)

  • [Veteran Rank] (+10/+0) {vs. enemy units with higher defense stars}
  • [+20/+20] Units on Pavement Tiles {Owned Units}
  • When at 0 move, his units may move an additional 1 space {Owned Units on pavement}

Commander Zone (COZ) [0~2 Range]

  • Weather Immunity {owned units}
  • First-strike counterattacks {owned units on pavement}

Forced March (COP) [3*]

  • [+3/+0] per movement in single direction, takes longest streak {owned units}
  • [+10/+0] Units on Pavement Tiles {Owned Units}
  • +1 Movement {Owned Units}

Trial of Woe (SCOP) [5*]

  • [+5/+0] per movement in single direction, takes longest streak {owned units}
  • [+30/+0] Units on Pavement Tiles {Owned Units}
  • +2 Movement {Owned Units}

Description

Leader Unit - Hot Tank (from Recon)

Traits

Move Move Type Vision Fuel Defense Estimate
12 [On ROAD Tiles] & 7 [Other legal tiles] Tread 2 80 100% as Tank
Weapon 1:
Name Ammo Range Damage Estimate
Laser Cannon 9 1-1 120% as Tank (VS Ground)
Weapon 2:
Name Ammo Range Damage Estimate
None N/A N/A N/A

Abilities

Summary

Synergy

  • [Kindle] Flash Point [1*]
  • [Adder] Creepy Crawly [1*]
  • [Jugger] Power Surge [2*]

Kindle

Statistics

  • [Specialty] Urban Warfare
  • [Hit] Anything Chic
  • [Miss] Anything Passe
  • [Veteran Rank] 2 limit

Daily Ability (D2D)

[Veteran Rank] +2 Terrain Stars to Propteries {owned units}

  • [+40/+0] on Urban Tiles {Owned units}
  • [-10/+0] on Plains & Pavement {owned units}

Commander Zone (COZ) [0~2 Range]

  • [+0/+1] per city {Owned Units}

 Urban Blight (COP) [3*]

  • -3 HP damage {enemy units on properties}
  • [+40/+0] on Urban Tiles {Owned units}

High Society (SCOP) [6*]

  • [+90/+0] on Urban Tiles {Owned units}
  • [+5/+0] per city {Owned Units}

Description

Leader Unit - Hover Artillery (from Anti-Tank)

Traits

Move Move Type Vision Fuel Defense Estimate
5 Hover 5 50 100% as Anti-Tank
Weapon 1:
Name Ammo Range Damage Estimate
Pipe Cannon 6 2-5 100% as Piperunner
Weapon 2:
Name Ammo Range Damage Estimate
None N/A N/A N/A

Abilities

  • All Terrain costs is 1.
  • 3 movement across water tiles
  • Cannot cross mountains

Summary

Synergy

  • [Jugger] Fireworks [1*]
  • [Koal] Flash Point [1*]

12th Battalion


Brenner

Statistics

  • [Specialty] Defense
  • [Hit] Helping others
  • [Miss] Dishonor

Daily Ability (D2D)

  • [Veteran Rank] During powers, immune to non-combat damage {owned units}
  • [+0/+10]% {Owned Units}
  • Owned temp properties repair for 1 HP. {owned units}
  • +1 move {owned loaded units}

Commander Zone (COZ) [0~3 Range]

  • +2 HP repair rate {owned units}
  • Free Repairs {owned units}

 Reinforce (COP) [3*]

  • +3 HP Heal {Owned Units}

Lifeline (SCOP) [7*]

  • [+10/+10]% {Owned Units}
  • [Cheat Death] Units greater than .1HP remain at .1HP, ignoring destruction
  • +3 HP Heal {Owned Units}

Description

Leader Unit - Medic Tank (from Tank)

Traits

Move Move Type Vision Fuel Defense Estimate
5 Tread 2 60 100% as Flame Tank
Weapon 1:
Name Ammo Range Damage Estimate
[Medic Strike Command] 3 0-5 None
Weapon 2:
Name Ammo Range Damage Estimate
Machine Gun Infinite 1-1 100% as Tank

Abilities

  • Medic Strike does [0~2] +2 HP Heal {owned units}
  • All Flame Abilities are removed.

Summary

Synergy


Lin

Statistics

  • [Specialty] Ground Units & Fog of War
  • [Hit] Teasing Will
  • [Miss] Flying

Daily Ability (D2D)

  • [Veteran Rank] 1 extra day of Fog of War during powers {owned Units}
  • [+20/+0] in Hiding Places {Owned Units}
  • [-10/+0] {Owned Air Units}

Commander Zone (COZ) [0~1 Range]

  • [+20/+20] {owned Ground Units}
  • Set to 2 Terrain Stars unless terrain naturally has more {owned ground units}

 Night Vision (COP) [3*]

  • +1 Percing Vison {owned ground units}
  • Causes 1 Day of Fog of War {battlefleld}
  • [+20/+0]% if the opponent couldn’t see the unit before it moved/attacked {owned ground units}

Espionage (SCOP) [7*]

  • +2 Percing Vison {owned ground units}
  • [+40/+0]% if the opponent couldn’t see the unit before it moved/attacked {owned ground units}
  • [+20/+0]% {owned ground units}

Description

Leader Unit - Intel Truck (from Recon)

Traits

Move Move Type Vision Fuel Defense Estimate
6 Mud/Bike Tires 3 50 100% as Recon
Weapon 1:
Name Ammo Range Damage Estimate
(CommJammer) N/A 1-3 None
Weapon 2:
Name Ammo Range Damage Estimate
N/A None None None

Abilities

  • Deploy Command triggers AFoW (Artificial Fog of War) field
  • AFoW (Artificial Fog of War) Tiles act like Forests Tiles in FoW
  • AFoW Tiles can still be effected by the Flame Tank.

Summary

Synergy


Will

Statistics

  • [Specialty] Direct-Attack Ground Units
  • [Hit] Hope
  • [Miss] Despair

Daily Ability (D2D)

  • [Veteran Rank] +100% Counterattacks {Owned Direct-Ground Units}
  • [+10/+0] {Owned Direct-Ground Units}
  • [+20/+0] Vs enemy unit cost > player unit cost {Owned Units}
  • [-20/+0] {Non-Direct Ground Units}

Commander Zone (COZ) [0~2 Range]

  • If ally unit waits inside zone, they can move again, but waiting a second time makes them go into wait move. {Owned non-CO & Leader Units}
  • [+0/-20] Reanimated units when not in wait {owned non-CO units}
  • (+5/+0) per morale star charged {owned CO units}

Inspire (COP) [3*]

  • [+20/+0] Vs enemy unit cost > player unit cost {Owned Units}
  • 1 Movement {Direct-Ground Units}

Rally Cry (SCOP) [7*]

  • [+20/+0] {Direct-Ground Units}
  • [+40/+0] Vs enemy unit cost > player unit cost {Owned Units}
  • +2 Movement (Direct-Ground units)

Description

Leader Unit - Victory Tank (from Tank)

Traits

Move Move Type Vision Fuel Defense Estimate
5 Tread 2 50 100% as MD Tank
Weapon 1:
Name Ammo Range Damage Estimate
Cannon 5 1-1 100% as MD Tank
Weapon 2:
Name Ammo Range Damage Estimate
Machine Gun Infinite 1-1 100% as MD Tank

Abilities

  • Starts at Vet Rank Automatically
  • Ability to gain Vet Rank Ability
  • Cannot get benefits from CO zone abilities.

Summary

Synergy


Isabella

Statistics

  • [Specialty] Everything
  • [Hit] Flowers
  • [Miss] Amnesia

Daily Ability (D2D)

  • [Veteran Rank] [+20/+0] Vs enemy unit cost > player unit cost {Owned Units}
  • +[10/+0] on non-properties {owned units}
  • +[20/+0] units with 5 vision (your scouts) {owned units}

Commander Zone (COZ) [0~2 Range]

  • [+10/+10] {Owned Units}

 Deep Strike (COP) [4*]

  • [+10/+10] {Owned Units}
  • +1 Movements {Owned Units}
  • +1 Range {Owned Indirect Units}

Mega Strike (SCOP) [7*]

  • [+20/+20] {Owned Units}
  • +2 Movements {Owned Units}
  • +2 Range {Owned Indirect Units}

Description

Leader Unit - Buggy (from Recon)

Traits

Move Move Type Vision Fuel Defense Estimate
7 Bikes/Mud Tires 5 50 100% as Recon
Weapon 1:
Name Ammo Range Damage Estimate
AT Missiles 3 1-1 100% as Mech (Vs non-Tank Ground) ,100% Anti-Tank (Vs Tanks)
Weapon 2:
Name Ammo Range Damage Estimate
Machine Gun Infinite 1-1 100% as Recon

Abilities

  • Can heal adjacent units by 1 HP but it costs funds

Summary

Synergy


Lazurian Army


Forsythe

Statistics

  • [Specialty] Large CO Zone
  • [Hit] Honor
  • [Miss] Killers

Daily Ability (D2D)

  • [Veteran Rank] None replaced by Ace Rank
  • Gets Access to Ace Rank. {Player}
  • Morale Bar doesn't reset on CO Unit Death {Player}
  • Units lose morale when killed {owned units}

Commander Zone (COZ) [0~5 Range]

  • [+10/+10] {Owned Units}
  • Owned units can rank up outside CO Zone {Owned Units}
  • CO Zone does not Grow

 Encourge (COP) [3*]

  • [+10/+10] {Owned Units}

Braveheart (SCOP) [5*]

  • [+10/+10] {Owned Units}
  • First-strike counterattacks (vs. more expensive enemy units) {owned units}

Description

Leader Unit - Sniper (from Infantry)

Traits

Move Move Type Vision Fuel Defense Estimate
3 Infantry 2 99 100% as Mech
Weapon 1:
Name Ammo Range Damage Estimate
Anti-Tank Rifle 3 1-2 110% as (Vs Soldiers & Copters), A-Air {Vs Non-Tank vehicle), 50% of Anti-Tank (Vs Tanks)
Weapon 2:
Name Ammo Range Damage Estimate
None N/A N/A N/A

Abilities

  • First-strike counterattacks vs. soldiers

Summary

Synergy


Gage

Statistics

  • [Specialty] Indirect and Naval-Combat Units
  • [Hit] Getting things done
  • [Miss] Talking

Daily Ability (D2D)

  • [Veteran Rank] +1 Range {owned indrect units}
  • [+20/+0] {Owned Indirects Units}
  • [-20/+0] {Owned Direct Vehicle & Air Units}

Commander Zone (COZ) [0~2 Range]

  • [+0/+10] {Owned Indirects}
  • Pefect Vision (Piercing Vision + Vision cannot be reduced) {owned units}
  • Hidden in Forests, Ruins and Reefs {owned Non-CO indirect units}

 Trick Shot (COP) [3*]

  • +1 Range {Owned Indirects}
  • [+5/+0] per tile unit is seperated from it's target {owned indirect units}
  • First Indirect to fire gets +5 Range {owned indirects}

Long Shot (SCOP) [7*]

  • Max Range set to 8 {owned non-carrier indirects}
  • +2 Range to carrier {owned carriers}
  • [+5/+0] per tile unit is seperated from it's target {owned indirect units}

Description

Leader Unit - Aegis Warship (from Gunboat)

Traits

Move Move Type Vision Fuel Defense Estimate
6 Transport 3 99 Same as Destroyer
Weapon 1:
Name Ammo Range Damage Estimate
Anti-Ship Missiles 6 3-6 100% as Destroyer
Weapon 2:
Name Ammo Range Damage Estimate
None N/A N/A N/A

Abilities

  • Upgrade is 2x cost instead of 1.5x
  • Can transport 2 land units.

Summary

Synergy


Tasha

Statistics

  • [Specialty] Air Attack
  • [Hit] Revenge
  • [Miss] Not getting it

Daily Ability (D2D)

  • [Veteran Rank] (+30/+0) vs. non-retaliating enemy units {owned units}
  • [+30/+0] {Owned Air Units}
  • [+0/-10] {Owned Units}
  • Units only lose half as much firepower from damage {Owned Units}

Commander Zone (COZ) [0~1 Range]

  • (+50/+0) vs. non-retaliating enemy units {owned units}
  • +10% counterattack for each owned destroyed unit this turn {owned units}

 Sonic Boom (COP) [3*]

  • +1 movement {owned Units}
  • Counter-attacks are performed as if with full HP at all times {owned units}

Shock Wave (SCOP) [7*]

  • +2 movement {owned Units}
  • -1 HP Damage {Enemy Units}
  • HP Reduction doesn't affect damage output {owned unit

Description

Leader Unit - Fortress (from Duster)

Traits

Move Move Type Vision Fuel Defense Estimate
5 Air 2 99 100% as Bomber
Weapon 1:
Name Ammo Range Damage Estimate
Bombs 5 1-1 Damage: 10% more firepower than a Bomber
Weapon 2:
Name Ammo Range Damage Estimate
None N/A N/A N/A

Abilities

Summary

Synergy


New Rubinelle Army


Greyfield (will need ajdustment)

Statistics

  • [Specialty] Naval, Copters & High Tech units
  • [Hit] Power
  • [Miss] Insubordinates
  • [Veteran Rank] 2 limit

Daily Ability (D2D)

  • [+20/+0]% {owned units that cost more than 10000G}

  • [+0/+20]% {Owned Copter & Naval units}

  • [+0/-10]% {owned soldiers}

Commander Zone (COZ) [0~3 Range]

  • Resupply Full {owned units}
  • Loaded units drop cargo if on legal tile (1 unit only)
  • Spawned units are ready to move {owned units}
  • +2 HP Heal {owned indirects} or all {owned units}
  • (His CO zone is supposed act like a mobile carrier for all units)

 Supply Raid (COP) [3*]

  • Restores Full (Owned Units)
  • [+20/+0]% {owned units that cost more than 10000G}
  • [+0/+20]% {Owned Copter & Naval units}

High Command (SCOP) [7*]

  • Restores Full (Owned Units)
  • Bombs rain on the field does 2 HP damage to 1 out of ever 5 units (highest funds HP, x10 capturing infantry, x5 capturing mechs) {Enemy units}
  • [+40/+0]% {owned units that cost more than 10000G} *[+0/+40]% {Owned Copter & Naval units}

Description

Leader Unit - Prime Battleship (from Battleship)

Traits

Move Move Type Vision Fuel Defense Estimate
5 Ship 2 99 100% as Battleship
Weapon 1:
Name Ammo Range Damage Estimate
Cannon 5 2-6 110% as Battleship
Weapon 2:
Name Ammo Range Damage Estimate
None N/A N/A N/A

Abilities

  • Has Ballastic Movement

Summary

Synergy


Waylon

Statistics

  • [Specialty] Air Defense
  • [Hit] Living the good life
  • [Miss] Responsiblity

Daily Ability (D2D)

  • [Veteran Rank] Morale Bar always charges {Owned Units}
  • [+0/+30] {owned air units}
  • [+20/+0] Vs enemy unit cost < player unit cost {Owned Units}
  • -10% morale charge speed {owned units}

Commander Zone (COZ) [0~2 Range]

  • Air units have access to Ground Terrain Stars {owned units}
  • (+0/+20) vs. enemy units of different type {owned units}

Wingman (COP) [4*]

  • [+0/+30] {Owned Air Units}
  • [+20/+0] Vs enemy unit cost < player unit cost {Owned Units}

Bad Company (SCOP) [7*]

*[+0/+60] {Owned Air Units} *[+40/+0] Vs enemy unit cost < player unit cost {Owned Units}

Description

Leader Unit - Zeppelin (from Battle Copter)

Traits

Move Move Type Vision Fuel Defense Estimate
5 Air 2 70 100% as Duster
Weapon 1:
Name Ammo Range Damage Estimate
Seekler Missiles 6 2-4 70% as Stealth
Weapon 2:
Name Ammo Range Damage Estimate
None N/A N/A N/A

Abilities

  • It can see and target hidden units.

Summary

Synergy


Intellgent Defense Systems


Caulder

Statistics

  • [Specialty] Repair Heals
  • [Hit] Unrestricted experiments
  • [Miss] Ethics
  • [Veteran Rank] 2 limit

Daily Ability (D2D)

  • [+20/+20] {Owned Units}
  • Non-propety tiles repair for 1 HP {owned Units}
  • Zone does not grow

Commander Zone (COZ) [0~1 Range]

  • +2 Repair Heal {Owned Units}

 None (COP) [0*]

  • So powerful, he doesn't need a CO Power.

Miasma (SCOP) [10*]

  • The whole battle field turns green like a toxic cloud. {animation not ability}
  • [+10/+10] {owned units}
  • -3 HP Damage non-properties {enemy units}
  • Properties Disabled {enemy units}
  • Fog of War {Enemy Units}

Description

Leader Unit - Pulsatrix (from Bomber)

Traits

Move Move Type Vision Fuel Defense Estimate
4 Air 5 99 150% as Bomber
Weapon 1:
Name Ammo Range Damage Estimate
(Bombard Command) 5 0 None
Weapon 2:
Name Ammo Range Damage Estimate
Gun Turrets Infinite 1-1 100% as Mech (Vs Soldiers), 100% as Anti-Air (vs vehicles), 50% of anti-air (vs air)

Abilities

  • Bombard Command does [0~3] 2 HP.
  • Can transport land units.
  • Resupply, and repair for 2 HP (cost funds) Land units.
  • Only one can be built

Summary

Synergy


Tabitha

Statistics

  • [Specialty] Very High Firepower
  • [Hit] Breakfeast in bed
  • [Miss] Stupid weak people

Daily Ability (D2D)

  • [Veteran Rank] [+10/+10] {Owned Units}
  • None she focus all her strength in CO Zone and powers.

Commander Zone (COZ) [0~0 Range]

  • [+40/+30] {Owned Units}

 Infero Strike (COP) [5*]

  • 1 [0~3] range 4 HP damage bomb (highest combined HP, gunboat mult 0.5x) {Enemy Units}
  • Tiles impacted are set on fire.
  • [+30/+0] {Owned Units}

Firestorm (SCOP) [9*]

  • 4 [0~3] range 2 HP damage bomb (highest combined HP, gunboat mult 0.5x) {Enemy Units}
  • The next damage bomb cannot overlap with the first. {Enemy Units}
  • Tiles impacted are set on fire.
  • [+50/+0] {Owned Units}

Description

Leader Unit - Battle Suit (from Mech)

Traits

Move Move Type Vision Fuel Defense Estimate
4 Mech 2 50 120% of Mech
Weapon 1:
Name Ammo Range Damage Estimate
Minigun 5 1-1 100% of Anti-Air (Vs Gound, Low & Mid Air)
Weapon 2:
Name Ammo Range Damage Estimate
None N/A N/A N/A

Abilities

  • Loss of HP doesn't affect firepower
  • First-strike counterattacks

Summary

Synergy


Penny

Statistics

  • [Specialty] Weather
  • [Hit] Mr. Bear
  • [Miss] Broken toys
  • [Specialty] ???

Daily Ability (D2D)

  • [Veteran Rank] When any power activates, ​​​​​​​1 HP Damage {enemy units}
  • Perfect Movement [All Weather] {Owned Units}
  • [-10/-10] {Owned Units}
  • Weather Immunity {owned units}

Commander Zone (COZ) [0~3 Range]

  • [+20/+0] {Owned Units}
  • +1 Repair Heal in clear weather {Owned Units}
  • +1 HP Heal in non-clear weather {owned Units}

 Stormfront (COP) [3*]

  • Random Weather for 1 Day {Battlefield}

Enigma (SCOP) [7*]

  • Random Weather for 3 Day {Battlefield}
  • +1 Movement {Owned Units}

Description

Leader Unit - Hydra Tank (from Recon)

Traits

Move Move Type Vision Fuel Defense Estimate
7 Treads 2 70 100% as Tank
Weapon 1:
Name Ammo Range Damage Estimate
Light Cannon 6 1-1 90% as Tank
Weapon 2:
Name Ammo Range Damage Estimate
Machine Gun Infinite 1-1 100% as Recon

Abilities

  • Move again for 1/2 movement.

Summary

Synergy

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