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Ability Star Points (Spyro Edition)

LordSpyro edited this page Apr 15, 2023 · 33 revisions

New Stuff

Balance Metric

  • D2D: +10% offensive luck {additional damage to an attack} (all units)
  • COZ: Default Range [0~3]
  • COP: Default Boost (+10/+10) [+1 CO Zone when reached]
  • SCOP: Default Boost (+10/+10) [+2 CO Zone when reached]
  • Leader: Cost 1.5x base unit; Pocket CO Zone under unit

Balance Stick

  • Andy 
  • D2D - (2* +/- 2*)
  • COZ - (1* +/- 2*)
  • Veteran - (5* +/- 2*)
  • COP - ? (+/- 2*)
  • SCOP - ? (+/- 2*)
  • Leader - (0* +/- 2*)
  • Total - [16* +/- 1*] - Only one ability can be stretched to meet the total

Ruleset (Old)

  • Hawke, Andy, AWDoR firepower
  • Default (+10/+10)
  • 110/200 - 10*
  • 110/160 invincible on mountains or HQ
  • 30/30
  • No permanently changing rules allowed in the game
  • Fog becomes a Weather (AW2 Fog)

Balance Metric (Old)

  • Veteran Rank = (4* +/- 1*)
  • COZ (0~3) = (2* +/- 1*)
  • D2D = (3* +/- 1*)
  • COP = (X* +/- 1*)
  • SCOP = (X* +/- 4*)
  • Leader = (1* +/- 2*)
  • Bank - If something goes over, something else must give up stars

AW Abilities

Nell

Daily Abilities (D2D)

  • (+10%/+0%) Luck (additional damage to an attack)

Lucky Star (COP) [30,000 G]

  • (+40%/+0%) Luck (additional damage to an attack)

Nell

Daily Abilities (D2D)

  • (+10%/+0%) [0-19%] Luck (additional damage to an attack)

Lucky Star (COP) [30,000 G]

  • (+40%/+0%) [0-59%] Luck (additional damage to an attack)

Andy

Daily Abilities (D2D)

  • None

Hyper Repair (COP) [30,000 G]

  • +2 HP Heal

Max

Daily Abilities (D2D)

  • [+50/+0] (non-foot soldier Direct Units)
  • [-10/-10] (Indirect Units)
  • -1 Range (Indirect Units)

Max Force (COP) [30,000 G]

  • [+20/+0] (Non-Foot Soldier Direct Units)
  • +1 Movement (Non-Foot Soldier Direct Units)
  • +1 Movement (Transport Units)

Olaf

Daily Abilities (D2D)

  • Clear movement costs in Snow.
  • Snow movement costs in Rain.)

Blizzard (COP) [30,000 G]

  • Causes Snow for 1 day.

Sami

Daily Abilities (D2D)

  • 150% Capture Rate
  • [+20/+10] (Foot Soldier units)
  • +1 Movement (Transport Units)
  • [-10/-0] (Direct Units)

Double Time (COP) [25,000 G]

  • Perfect Movement in all weather
  • [+20/+0] (Foot Soldier units)
  • +1 movement (Foot Soldier Units)

Grit

Daily Abilities (D2D)

  • +1 Range (Indirect Units)
  • [-20/0] (Direct Units)

Double Time (COP) [25,000 G]

  • Perfect Movement in all weather
  • [+20/+0] (Foot Soldier units)
  • +1 movement (Foot Soldier Units)
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