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Ability Star Points (Spyro Edition)

LordSpyro edited this page Apr 18, 2023 · 33 revisions

New Stuff

Balance Metric

  • D2D: +10% offensive luck {additional damage to an attack} (all units)
  • COZ: Default Range [0~3]
  • COP: Default Boost (+10/+10) or [+10/-10] (AW1 All-Around Damage for All Units) [+1 CO Zone when reached]
  • SCOP: Default Boost (+10/+10) or [+10/-10] (AW1 All-Around Damage for All Units) [+2 CO Zone when reached]
  • Leader: Cost 1.5x base unit; Pocket CO Zone under unit

Balance Stick

  • Andy 
  • D2D - (2* +/- 2*)
  • COZ - (1* +/- 2*)
  • Veteran - (5* +/- 2*)
  • COP - ? (+/- 2*)
  • SCOP - ? (+/- 2*)
  • Leader - (0* +/- 2*)
  • Total - [16* +/- 1*] - Only one ability can be stretched to meet the total

Ruleset (Old)

  • Hawke, Andy, AWDoR firepower
  • Default (+10/+10)
  • 110/200 - 10*
  • 110/160 invincible on mountains or HQ
  • 30/30
  • No permanently changing rules allowed in the game
  • Fog becomes a Weather (AW2 Fog)

Balance Metric (Old)

  • Veteran Rank = (4* +/- 1*)
  • COZ (0~3) = (2* +/- 1*)
  • D2D = (3* +/- 1*)
  • COP = (X* +/- 1*)
  • SCOP = (X* +/- 4*)
  • Leader = (1* +/- 2*)
  • Bank - If something goes over, something else must give up stars

AW Abilities


Nell

Daily Abilities (D2D)

  • +10% Luck (additional damage to an attack)

Lucky Star (COP) [30,000 G]

  • +40% Luck (additional damage to an attack)

Andy

Daily Abilities (D2D)

  • None

Hyper Repair (COP) [30,000 G]

  • +2 HP Heal

Max

Daily Abilities (D2D)

  • [+50/+0] (Non-Foot Soldier Direct Units)
  • [-10/-10] (Indirect Units)
  • -1 Range (Indirect Units)

Max Force (COP) [30,000 G]

  • [+20/+0] (Non-Foot Soldier Direct Units)
  • +1 Movement (Non-Foot Soldier Direct Units)
  • +1 Movement (Transport Units)

Olaf

Daily Abilities (D2D)

  • Clear movement costs in Snow.
  • Snow movement costs in Rain.

Blizzard (COP) [30,000 G]

  • Causes Snow for 1 day.

Sami

Daily Abilities (D2D)

  • +50% Capture Rate
  • [+20/+10] (Foot Soldier units)
  • +1 Movement (Transport Units)
  • [-10/-0] (Non-Foot Soldier Direct Units)

Double Time (COP) [25,000 G]

  • Terrain movement set to 1 in all weather (Foot Soldier Units)
  • [+20/+10] (Foot Soldier units)
  • +1 movement (Foot Soldier Units)

Grit

Daily Abilities (D2D)

  • +1 Range (Indirect Units)
  • [-20/0] (Direct Units)

Snipe Attack (COP) [30,000 G]

  • [+50/+0] (Indirect Units)
  • +2 Range (Indirect Units)

Kanbei

Daily Abilities (D2D)

  • +20% Unit Price
  • [+20/+20] (All-Around Damage [All Units])

Moral Boost (COP) [50,000 G]

  • [+20/+10] (All-Around Damage [All Units])

Sonja

Daily Abilities (D2D)

  • +15% Luck (additional damage to attack)
  • +15% Bad Luck (less damage to attack)
  • Hidden HP (All Units)
  • +1 Vision (All Units)

Enhanced Vision (COP) [30,000 G]

  • Piercing Vision
  • +2 Vision (All Units)

Eagle

Daily Abilities (D2D)

  • -2 Air Fuel Consumption
  • [+15/+10] (Air Units)
  • [-20/-0] (Naval Units)

Lightning Strike (COP) [50,000 G]

  • All Units except Foot Soldiers can move again.
  • [-20/-30] (All-Around Damage [All Units])

Drake

Daily Abilities (D2D)

  • +7% Rainbringer
  • Clear Movement in Rain
  • +2 Terrain Stars (Naval Units)
  • +1 Move (Naval Units)
  • [-20/-0] (Air Units)

Tsunami (COP) [40,000 G]

  • Deals 1 HP Damage

Campaign Sturm

Daily Abilities (D2D)

*Terrain movement set to 1 for clear and Rain (All Units) *Snow Regular Costs

  • [+30/-20] (All-Around Damage [All Units])

Meteor Strike (COP) [50,000 G]

  • Meteor causes 8 HP Damage
  • [+20/+10] (All-Around Damage [All Units])

Versus Sturm

Daily Abilities (D2D)

*Terrain movement set to 1 for clear and Rain (All Units) *Snow Regular Costs

  • [-20/+20] (All-Around Damage [All Units])

Meteor Strike (COP) [50,000 G]

  • Meteor causes 4 HP Damage
  • [+10/+10] (All-Around Damage [All Units])

AW 2 Abilities

Orange Star


Nell

Daily Abilities (D2D)
  • [+10%/+0%] Luck [0-19%]
Lucky Star (COP) [3*]
  • [+40%/=0] Luck [0-59%]
Lady Luck (SCOP) [6*]
  • [+80%/=0] Luck [0-99%]

Andy

Daily Abilities (D2D)
  • None
Hyper Repair (COP) [3*]
  • +2 HP Heal
Hyper Upgrade (SCOP) [6*]
  • [+20/+0] (All Units)
  • +1 Movement (All Units)
  • +5 HP Heal

Max

Daily Abilities (D2D)
  • [+20/+0] (Non-Soldier Direct units)
  • [-10/+0] (Indirect Units)
  • -1 Range (Indirect Units)
Max Force (COP) [3*]
  • [+20/+0] (Non-Soldier Direct units)
  • +1 Movement (Non-Soldier Direct Units)
Hyper Upgrade (SCOP) [6*]
  • [+40/+0] (Non-Soldier Direct units)
  • +2 Movement (Non-Soldier Direct Units)

Sami

Daily Abilities (D2D)
  • [+30/+0] (Soldier units)
  • +1 Movement (Transport Units)
  • [-10/-0] (Non-Soldier Direct Units)
  • -1 Range (Indirect Units)
  • +50% Capture Rate
Double Time (COP) [3*]
  • [+20/+0] (Soldier units)
  • +1 Movement (Soldier Units)
Victory March (SCOP) [8*]
  • [+50/+0] (Soldier units)
  • +2 Movement (Soldier Units)
  • +1950% Capture Rate

Hachi

Daily Abilities (D2D)
  • -10% Unit Price
Barter (COP) [3*]
  • -40% Unit Price
Merchant Union (SCOP) [5*]
  • -40% Unit Price
  • Allied Cites Act as Bases

Blue Moon


Olaf

Daily Abilities (D2D)
  • Clear Weather movement penalties in Snowy Weather
  • Snow Weather movement penalties in Rainy Weather
Blizzard (COP) [3*]
  • Causes Snow for 1 day.
Winter Fury (SCOP) [7*]
  • Causes Snow for 1 day.
  • Deals 2 HP Damage

Grit

Daily Abilities (D2D)
  • [+20/+0] (Indirect Units)
  • +1 Range (Indirect Units)
  • [-20/-0] (Non-Soldier Direct Units)
Snipe Attack (COP) [3*]
  • [+30/+0] (Indirect Units)
  • +1 Range (Indirect Units)
Super Snipe (SCOP) [6*]
  • [+30/+0] (Indirect Units)
  • +2 Range (Indirect Units)

Colin

Daily Abilities (D2D)
  • [-10/+0] (Indirect Units)
  • -20% Unit Price
Gold Rush (COP) [2*]
  • Funds Multiplied by 1.5 Times
Power of Money (SCOP) [6*]
  • 100% + 1% per 300G Firepower multiplied to attack power.

Yellow Comet


Kanbei

Daily Abilities (D2D)
  • [+30/+30] (All Units)
  • +20% Unit Price
Morale Boost (COP) [4*]
  • [+20/+0] (All Units)
Samurai Spirit (SCOP) [7*]
  • [+20/+20] (All Units)
  • +50% Counter Attack Strength

Sonja

Daily Abilities (D2D)
  • +1 Vision (All Units)
  • +10% Bad Luck [(-9)-0%]
  • +50% Counter Attack Multiplier
  • Unit HP is Hidden
Enhanced Vision (COP) [3*]
  • +1 Vision (All Units)
  • Piercing Vision
Counter Break (SCOP) [5*]
  • +1 Vision (All Units)
  • Piercing Vision
  • -50% Counter Attack Multiplayer
  • First-Strike Counter Attacks

Sensei

Daily Abilities (D2D)
  • [+40/+0] (Foot Soldier Units)
  • [+50/+0] (Battle Copters)
  • +1 Movement (Transport Units)
  • [-10/-0] (Vehicle & Naval Units)
Copter Command (COP) [2*]
  • [+25/+0] (Battle Copters)
  • 9 HP Infantry is created on each unoccupied allied city tile
Airborne Assault (SCOP) [6*]
  • [+25/+0] (Battle Copters)
  • 9 HP Mech is created on each unoccupied allied city tile

Green Earth


Eagle

Daily Abilities (D2D)
  • [+15/+10] (Air Units)
  • -2 Daily Fuel
  • [-30/-0] (Naval Units)
Lightning Drive (COP) [3*]
  • [+15/+10] (Air Units)
Lightning Strike (SCOP) [9*]
  • [+15/+10] (Air Units)
  • Non-Infantry Units that are currently in Wait mode are set to Active

Drake

Daily Abilities (D2D)
  • [+0/+10] (Naval Units)
  • +1 Movement (Naval Units)
  • [-30/-0] (Air Units)
  • Clear weather movement penalties in Rainy weather
  • +7% Increased Rain Chance
Tsunami (COP) [4*]
  • Deals 1 HP Damage
  • Enemy units lose 50% Fuel
Typhoon (SCOP) [7*]
  • Deals 2 HP Damage
  • Enemy units lose 50% Fuel

Jess

Daily Abilities (D2D)
  • [+10/+0] (Vehicle Units)
  • [-10/+0] (Non-vehicle Units)
Turbo Charge (COP) [3*]
  • [+20/+0] (Vehicle Units)
  • +1 Movement (Vehicle Units)
  • Allied Units Recover all fuel & ammo
Overdrive (SCOP) [6*]
  • [+40/+0] (Vehicle Units)
  • +2 Movement (Vehicle Units)
  • Allied Units Recover all fuel & ammo

Black Hole


Sturm

Daily Abilities (D2D)
  • [+20/+20] (All Units)
  • Clear weather movement penalties in Rainy weather
  • Perfect Movement
Meteor Strike (SCOP) [10*]
  • [+20/+20] (All Units)
  • 1 [0-2] Silo range 8 HP damage meteor (highest combined HP, highest unit value, or 2x indirect value)

Hawke

Daily Abilities (D2D)
  • [+10/+0] (All Units)
Black Wave (COP) [5*]
  • Deals 1 HP Damage
  • 1 HP Heal
Black Storm (SCOP) [9*]
  • Deals 2 HP Damage
  • 2 HP Heal

Adder

Daily Abilities (D2D)
  • None
Sideslip (COP) [2*]
  • +1 Movement (All Units)
Sidewinder (SCOP) [5*]
  • +2 Movement (All Units)

Lash

Daily Abilities (D2D)
  • Firepower is 100 + [Terrain Stars + 10] (Ground & Naval Units)
Terrain tactics (COP) [4*]
  • Clear weather movement penalties in Rainy weather
  • All movement penalties are reduced to 1.
Prime Tactics (SCOP) [7*]
  • +100% Terrain Defense
  • Clear weather movement penalties in Rainy weather
  • All movement penalties are reduced to 1.

Flak

Daily Abilities (D2D)
  • +15% Luck
Terrain tactics (COP) [4*]
  • Clear weather movement penalties in Rainy weather
  • All movement penalties are reduced to 1.
Prime Tactics (SCOP) [7*]
  • +100% Terrain Defense
  • Clear weather movement penalties in Rainy weather
  • All movement penalties are reduced to 1.
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