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Ability Star Points (Spyro Edition)

LordSpyro edited this page May 8, 2023 · 33 revisions

New Stuff

Balance Metric

  • D2D: +10% offensive luck {additional damage to an attack} (all units)
  • COZ: Default Range [0~3]
  • COP: Default Boost (+10/+10) or [+10/-10] (AW1 All-Around Damage for All Units) [+1 CO Zone when reached]
  • SCOP: Default Boost (+10/+10) or [+10/-10] (AW1 All-Around Damage for All Units) [+2 CO Zone when reached]
  • Leader: Cost 1.5x base unit; Pocket CO Zone under unit

Balance Stick

  • Andy 
  • D2D - (2* +/- 2*)
  • COZ - (1* +/- 2*)
  • Veteran - (5* +/- 2*)
  • COP - ? (+/- 2*)
  • SCOP - ? (+/- 2*)
  • Leader - (0* +/- 2*)
  • Total - [16* +/- 1*] - Only one ability can be stretched to meet the total

Ruleset (Old)

  • Hawke, Andy, AWDoR firepower
  • Default (+10/+10)
  • 110/200 - 10*
  • 110/160 invincible on mountains or HQ
  • 30/30
  • No permanently changing rules allowed in the game
  • Fog becomes a Weather (AW2 Fog)

Balance Metric (Old)

  • Veteran Rank = (4* +/- 1*)
  • COZ (0~3) = (2* +/- 1*)
  • D2D = (3* +/- 1*)
  • COP = (X* +/- 1*)
  • SCOP = (X* +/- 4*)
  • Leader = (1* +/- 2*)
  • Bank - If something goes over, something else must give up stars

AW Abilities


Nell

Daily Abilities (D2D)

  • +10% Luck (additional damage to an attack) = (0.75)*

Lucky Star (COP) [30,000 G]

  • +40% Luck (additional damage to an attack) = (3)*

Andy

Daily Abilities (D2D)

  • None

Hyper Repair (COP) [30,000 G]

  • +2 HP Heal

Max

Daily Abilities (D2D)

  • [+50/+0] (Non-Foot Soldier Direct Units)
  • [-10/-10] (Indirect Units)
  • -1 Range (Indirect Units)

Max Force (COP) [30,000 G]

  • [+20/+0] (Non-Foot Soldier Direct Units)
  • +1 Movement (Non-Foot Soldier Direct Units)
  • +1 Movement (Transport Units)

Olaf

Daily Abilities (D2D)

  • Clear movement costs in Snow.
  • Snow movement costs in Rain.

Blizzard (COP) [30,000 G]

  • Snow falls for 1 day.

Sami

Daily Abilities (D2D)

  • +50% Capture Rate
  • [+20/+10] (Foot Soldier units)
  • +1 Movement (Transport Units)
  • [-10/-0] (Non-Foot Soldier Direct Units)

Double Time (COP) [25,000 G]

  • Terrain movement set to 1 in all weather (Foot Soldier Units)
  • [+20/+10] (Foot Soldier units)
  • +1 movement (Foot Soldier Units)

Grit

Daily Abilities (D2D)

  • +1 Range (Indirect Units)
  • [-20/0] (Direct Units)

Snipe Attack (COP) [30,000 G]

  • [+50/+0] (Indirect Units)
  • +2 Range (Indirect Units)

Kanbei

Daily Abilities (D2D)

  • +20% Unit Price
  • [+20/+20] (All-Around Damage [All Units])

Moral Boost (COP) [50,000 G]

  • [+20/+10] (All-Around Damage [All Units])

Sonja

Daily Abilities (D2D)

  • +15% Luck (additional damage to attack)
  • +15% Bad Luck (less damage to attack)
  • Hidden HP (All Units)
  • +1 Vision (All Units)

Enhanced Vision (COP) [30,000 G]

  • Piercing Vision
  • +2 Vision (All Units)

Eagle

Daily Abilities (D2D)

  • -2 Air Fuel Consumption
  • [+15/+10] (Air Units)
  • [-20/-0] (Naval Units)

Lightning Strike (COP) [50,000 G]

  • All Units except Foot Soldiers can move again.
  • [-20/-30] (All-Around Damage [All Units])

Drake

Daily Abilities (D2D)

  • +7% Rainbringer
  • Clear Movement in Rain
  • +2 Terrain Stars (Naval Units)
  • +1 Move (Naval Units)
  • [-20/-0] (Air Units)

Tsunami (COP) [40,000 G]

  • Deals 1 HP Damage

Campaign Sturm

Daily Abilities (D2D)

  • Terrain movement set to 1 for clear and Rain (All Units)
  • Snow Regular Costs
  • [+30/-20] (All-Around Damage [All Units])

Meteor Strike (COP) [50,000 G]

  • Meteor causes 8 HP Damage
  • [+20/+10] (All-Around Damage [All Units])

Versus Sturm

Daily Abilities (D2D)

  • Terrain movement set to 1 for clear and Rain (All Units)
  • Snow Regular Costs
  • [-20/+20] (All-Around Damage [All Units])

Meteor Strike (COP) [50,000 G]

  • Meteor causes 4 HP Damage
  • [+10/+10] (All-Around Damage [All Units])

AW 2 Abilities


Orange Star


Nell

Daily Abilities (D2D)
  • +10% Luck
Lucky Star (COP) [3*]
  • +40% Luck
Lady Luck (SCOP) [6*]
  • +80% Luck

Andy

Daily Abilities (D2D)
  • None
Hyper Repair (COP) [3*]
  • +2 HP Heal
Hyper Upgrade (SCOP) [6*]
  • +5 HP Heal
  • [+20/+0] (All Units)
  • +1 Movement (All Units)

Max

Daily Abilities (D2D)
  • [+20/+0] (Non-Soldier Direct units)
  • [-10/+0] (Indirect Units)
  • -1 Range (Indirect Units)
Max Force (COP) [3*]
  • [+20/+0] (Non-Soldier Direct units)
  • +1 Movement (Non-Soldier Direct Units)
Max Blast (SCOP) [6*]
  • [+40/+0] (Non-Soldier Direct units)
  • +2 Movement (Non-Soldier Direct Units)

Sami

Daily Abilities (D2D)
  • [+30/+0] (Soldier units)
  • +1 Movement (Transport Units)
  • [-10/-0] (Non-Soldier Direct Units)
  • +50% Capture Rate
Double Time (COP) [3*]
  • [+20/+0] (Soldier units)
  • +1 Movement (Soldier Units)
Victory March (SCOP) [8*]
  • [+50/+0] (Soldier units)
  • +2 Movement (Soldier Units)
  • +1950% Capture Rate

Hachi

Daily Abilities (D2D)
  • -10% Unit Price
Barter (COP) [3*]
  • -40% Unit Price
Merchant Union (SCOP) [5*]
  • -40% Unit Price
  • Cities become able to deploy ground units.

Blue Moon


Olaf

Daily Abilities (D2D)
  • Clear Weather movement penalties in Snowy Weather
  • Snow Weather movement penalties in Rainy Weather
Blizzard (COP) [3*]
  • Snow falls for 1 day.
Winter Fury (SCOP) [7*]
  • Snow falls for 1 day.
  • Deals 2 HP Damage

Grit

Daily Abilities (D2D)
  • [+20/+0] (Indirect Units)
  • +1 Range (Indirect Units)
  • [-20/-0] (Non-Soldier Direct Units)
Snipe Attack (COP) [3*]
  • [+30/+0] (Indirect Units)
  • +1 Range (Indirect Units)
Super Snipe (SCOP) [6*]
  • [+30/+0] (Indirect Units)
  • +2 Range (Indirect Units)

Colin

Daily Abilities (D2D)
  • [-10/+0] (All Units)
  • -20% Unit Price
Gold Rush (COP) [2*]
  • Current Funds are increased by +50%
Power of Money (SCOP) [6*]
  • Firepower rises by 1% for every 300G funds he has available at the time of the power's activation.

Yellow Comet


Kanbei

Daily Abilities (D2D)
  • [+30/+30] (All Units)
  • +20% Unit Price
Morale Boost (COP) [4*]
  • [+20/+0] (All Units)
Samurai Spirit (SCOP) [7*]
  • [+20/+20] (All Units)
  • +50% Counter Attack Strength

Sonja

Daily Abilities (D2D)
  • +1 Vision (All Units)
  • Unit HP is Hidden
  • +10% Bad Luck
  • +50% Counter Attack Strength
Enhanced Vision (COP) [3*]
  • +1 Vision (All Units)
  • Piercing Vision
Counter Break (SCOP) [5*]
  • +1 Vision (All Units)
  • Piercing Vision
  • -50% Counter Attack Strength
  • Counterattacks happen before the enemy's attacks.

Sensei

Daily Abilities (D2D)
  • [+40/+0] (Foot Soldier Units)
  • [+50/+0] (Battle Copters)
  • +1 Movement (Transport Units)
  • [-10/-0] (Vehicle & Naval Units)
Copter Command (COP) [2*]
  • [+25/+0] (Battle Copters)
  • Infantry with 9 HP appear in each unoccupied owned city, starting from the NW (until the unit cap is reached).
Airborne Assault (SCOP) [6*]
  • [+25/+0] (Battle Copters)
  • Mech with 9 HP appear in each unoccupied owned city, starting from the NW (until the unit cap is reached).

Green Earth


Eagle

Daily Abilities (D2D)
  • [+15/+10] (Air Units)
  • -2 Daily Fuel
  • [-30/-0] (Naval Units)
Lightning Drive (COP) [3*]
  • [+15/+10] (Air Units)
Lightning Strike (SCOP) [9*]
  • [+15/+10] (Air Units)
  • Non-Infantry Units that are currently in Wait mode are set to Active

Drake

Daily Abilities (D2D)
  • [+0/+10] (Naval Units)
  • +1 Movement (Naval Units)
  • [-30/-0] (Air Units)
  • Clear weather movement penalties in Rainy weather
  • +7% Increased Rain Chance
Tsunami (COP) [4*]
  • Deals 1 HP Damage
  • Enemy units lose 50% Fuel
Typhoon (SCOP) [7*]
  • Deals 2 HP Damage
  • Enemy units lose 50% Fuel
  • Causes Rain for 1 day

Jess

Daily Abilities (D2D)
  • [+10/+0] (Vehicle Units)
  • [-10/+0] (Non-vehicle Units)
Turbo Charge (COP) [3*]
  • [+20/+0] (Vehicle Units)
  • +1 Movement (Vehicle Units)
  • Allied Units Recover all fuel & ammo
Overdrive (SCOP) [6*]
  • [+40/+0] (Vehicle Units)
  • +2 Movement (Vehicle Units)
  • Allied Units Recover all fuel & ammo

Black Hole


Sturm

Daily Abilities (D2D)
  • [+20/+20] (All Units)
  • Terrain movement set to 1 for clear and Rain (All Units)
  • Snow Regular Costs
Meteor Strike (SCOP) [10*]
  • [+20/+20] (All Units)
  • 1 [0-2] Silo range 8 HP damage meteor (highest combined HP, highest unit value, or 2x indirect value)

Hawke

Daily Abilities (D2D)
  • [+10/+0] (All Units)
Black Wave (COP) [5*]
  • Deals 1 HP Damage
  • 1 HP Heal
Black Storm (SCOP) [9*]
  • Deals 2 HP Damage
  • 2 HP Heal

Adder

Daily Abilities (D2D)
  • None
Sideslip (COP) [2*]
  • +1 Movement (All Units)
Sidewinder (SCOP) [5*]
  • +2 Movement (All Units)

Lash

Daily Abilities (D2D)
  • Units gain 10% firepower per terrain star (Ground & Naval Units)
Terrain tactics (COP) [4*]
  • Terrain movement set to 1 for clear and Rain (All Units)
Prime Tactics (SCOP) [7*]
  • +100% Terrain Defense
  • Terrain movement set to 1 for clear and Rain (All Units)

Flak

Daily Abilities (D2D)
  • +5% Luck
  • +10% Bad Luck
Brute Force (COP) [3*]
  • +35% Luck
  • +10% Bad Luck
Barbaric Blow (SCOP) [6*]
  • +75% Luck
  • +20% Bad Luck

AW DS Abilities


Orange Star


Nell

Daily Abilities (D2D)
  • +10% Luck
Lucky Star (COP) [3*]
  • +40% Luck
Lady Luck (SCOP) [6*]
  • +80% Luck

Andy

Daily Abilities (D2D)
  • None
Hyper Repair (COP) [3*]
  • +2 HP Heal
Hyper Upgrade (SCOP) [6*]
  • +5 HP Heal
  • [+20/+0] (All Units)
  • +1 Movement (All Units)

Max

Daily Abilities (D2D)
  • [+20/+0] (Non-Soldier Direct units)
  • -1 Range (Indirect Units)
Max Force (COP) [3*]
  • [+30/+0] (Non-Soldier Direct units)
  • +1 Movement (Non-Soldier Direct Units)
Max Blast (SCOP) [6*]
  • [+50/+0] (Non-Soldier Direct units)
  • +2 Movement (Non-Soldier Direct Units)

Sami

Daily Abilities (D2D)
  • [+20/+0] (Soldier units)
  • [-10/-0] (Non-Soldier Direct Units)
  • +50% Capture Rate
Double Time (COP) [3*]
  • [+30/+0] (Soldier units)
  • +1 Movement (Soldier Units)
Victory March (SCOP) [8*]
  • [+60/+0] (Soldier units)
  • +2 Movement (Soldier Units)
  • +1950% Capture Rate

Hachi

Daily Abilities (D2D)
  • -10% Unit Price
Barter (COP) [3*]
  • -40% Unit Price
Merchant Union (SCOP) [5*]
  • -40% Unit Price
  • Cities become able to deploy ground units.

Jake

Daily Abilities (D2D)
  • (+10%/+0) On Plains Tiles (All Units)
Beat Down (COP) [3*]
  • (+20%/+0) On Plains Tiles (All Units)
  • +1 Range (Indirect Ground Units)
Block Rock (SCOP) [6*]
  • (+40%/+0) On Plains Tiles (All Units)
  • +1 Range (Indirect Ground Units)
  • +2 Movement (All Ground Units)

Rachel

Daily Abilities (D2D)
  • +1 Repair Rate
Lucky Lass (COP) [3*]
  • +30% Luck
Covering Fire (SCOP) [6*]
  • 1 [0~2] range 3 HP damage missile (highest combined HP, foot soldiers 2x, capturing foot soldiers 8x)
  • 1 [0~2] range 3 HP damage missile (highest unit value)
  • 1 [0~2] range 3 HP damage missile (highest combined HP)

Blue Moon


Olaf

Daily Abilities (D2D)
  • [+20/+0]% (snowy weather)
  • Standard Fuel Consumption (snowy weather)
Blizzard (COP) [3*]
  • Snow falls for 2 days.
Winter Fury (SCOP) [7*]
  • Snow falls for 2 days.
  • Deals 2 HP Damage

Grit

Daily Abilities (D2D)
  • [+20/+0] (Indirect Units)
  • +1 Range (Indirect Units)
  • [-20/-0] (Non-Soldier Direct Units)
Snipe Attack (COP) [3*]
  • [+30/+0] (Indirect Units)
  • +1 Range (Indirect Units)
Super Snipe (SCOP) [6*]
  • [+30/+0] (Indirect Units)
  • +2 Range (Indirect Units)

Colin

Daily Abilities (D2D)
  • [-10/+0] (All Units)
  • -20% Unit Price
Gold Rush (COP) [2*]
  • Current Funds are increased by +50%
Power of Money (SCOP) [6*]
  • Firepower rises by 1% for every 300G funds he has available at the time of the power's activation.

Sasha

Daily Abilities (D2D)
  • +100G Income per day (all owned properties)
Market Crash (COP) [2*]
  • Reduces all enemies' power charge by ((Current Funds / 50,000) x 100)%.
War Bonds (SCOP) [6*]
  • +50% Conversion of Damage to Funds

Yellow Comet


Kanbei

Daily Abilities (D2D)
  • [+20/+20] (All Units)
  • +20% Unit Price
Morale Boost (COP) [4*]
  • [+30/+0] (All Units)
Samurai Spirit (SCOP) [7*]
  • [+30/+30] (All Units)
  • +100% Counter Attack Strength

Sonja

Daily Abilities (D2D)
  • +1 Vision (All Units)
  • Unit HP is Hidden
  • +5% Bad Luck
  • -1 Enemy terrain stars (min 0, reduced before Lash's star-doubling power).
Enhanced Vision (COP) [3*]
  • +1 Vision (All Units)
  • Piercing Vision
  • -1 Enemy terrain stars (min 0, reduced before Lash's star-doubling power).
Counter Break (SCOP) [5*]
  • +1 Vision (All Units)
  • Piercing Vision
  • -2 Enemy terrain stars (min 0, reduced before Lash's star-doubling power).
  • Counter-attacks strike first.

Sensei

Daily Abilities (D2D)
  • [+10/+0] (Foot Soldier Units)
  • [+50/+0] (Battle Copters)
  • +1 Movement (Transport Units)
  • [-10/-0] (Naval Units)
Copter Command (COP) [2*]
  • [+20/+0] (Battle Copters)
  • Infantry with 9 HP appear in each unoccupied owned city, starting from the NW (until the unit cap is reached).
Airborne Assault (SCOP) [6*]
  • [+20/+0] (Battle Copters)
  • Mech with 9 HP appear in each unoccupied owned city, starting from the NW (until the unit cap is reached).

Grimm

Daily Abilities (D2D)
  • [+30/-20] (All Units)
Knuckleduster (COP) [3*]
  • [+20/+0] (All Units)
Haymaker (SCOP) [6*]
  • [+50/+0] (All Units)

Green Earth


Eagle

Daily Abilities (D2D)
  • [+20/+0] (Air Units)
  • -2 Daily Fuel
  • [-10/-0] (Naval Units)
Lightning Drive (COP) [3*]
  • Non-Infantry Units that are currently in Wait mode are set to Active
  • 1/2 Firepower (reactivated units)
Lightning Strike (SCOP) [9*]
  • Non-Infantry Units that are currently in Wait mode are set to Active

Drake

Daily Abilities (D2D)
  • [+20/+0] (Naval Units)
  • [-10/-0] (Air Units)
Tsunami (COP) [4*]
  • Deals 1 HP Damage
  • Enemy units lose 50% Fuel
Typhoon (SCOP) [7*]
  • Deals 2 HP Damage
  • Enemy units lose 50% Fuel
  • Causes Rain for 1 day

Jess

Daily Abilities (D2D)
  • [+20/+0] (Vehicle Units)
  • [-10/+0] (Air & Naval Units)
Turbo Charge (COP) [3*]
  • [+20/+0] (Vehicle Units)
  • +1 Movement (Vehicle Units)
  • Allied Units Recover all fuel & ammo
Overdrive (SCOP) [6*]
  • [+40/+0] (Vehicle Units)
  • +2 Movement (Vehicle Units)
  • Allied Units Recover all fuel & ammo

Javier

Daily Abilities (D2D)
  • [+0/+20]% against Ranged Attacks
  • [+10/+10] per Comm. Tower
Tower Shield (COP) [3*]
  • [+0/+40]% against Ranged Attacks
  • [+20/+20] per Comm. Tower
Tower of Power (SCOP) [6*]
  • [+0/+60]% against Ranged Attacks
  • [+30/+30] per Comm. Tower

Black Hole


Von Bolt

Daily Abilities (D2D)
  • [+10/+10] (All Units)
Ex Machina (SCOP) [10*]
  • 1 [0~2] range 3 HP damage crippling bolt (highest combined HP or highest funds value)

Kindle

Daily Abilities (D2D)
  • [+40/+0] (non-silo properties)
Urban Blight (COP) [3*]
  • [+40/+0] (non-silo properties)
  • 3 HP of damage to Enemy Units (non-silo properties)
High Society (SCOP) [6*]
  • [+80/+0] (non-silo properties)
  • [+3/+0] (per owned Property)

Koal

Daily Abilities (D2D)
  • [+10/+0] (Road Tiles)
Forced March (COP) [3*]
  • [+10/+0] (Road Tiles)
  • +1 Movement (All Units)
Trail of Woe (SCOP) [5*]
  • [+20/+0] (Road Tiles)
  • +2 Movement (All Units)

Jugger

Daily Abilities (D2D)
  • +20% Luck
  • +15% Bad Luck
Overclock (COP) [3*]
  • +35% Luck
  • +10% Bad Luck
System Crash (SCOP) [7*]
  • +75% Luck
  • +30% Bad Luck

Hawke

Daily Abilities (D2D)
  • [+10/+0] (All Units)
Black Wave (COP) [5*]
  • Deals 1 HP Damage
  • 1 HP Heal
Black Storm (SCOP) [9*]
  • Deals 2 HP Damage
  • 2 HP Heal

Adder

Daily Abilities (D2D)
  • None
Sideslip (COP) [2*]
  • +1 Movement (All Units)
Sidewinder (SCOP) [5*]
  • +2 Movement (All Units)

Lash

Daily Abilities (D2D)
  • Units gain 5% firepower per terrain star (Ground & Naval Units)
Terrain tactics (COP) [4*]
  • Terrain movement set to 1 for clear and Rain (All Units)
Prime Tactics (SCOP) [7*]
  • +100% Terrain Defense
  • Terrain movement set to 1 for clear and Rain (All Units)

Flak

Daily Abilities (D2D)
  • +15% Luck
  • +10% Bad Luck
Brute Force (COP) [3*]
  • +35% Luck
  • +10% Bad Luck
Barbaric Blow (SCOP) [6*]
  • +75% Luck
  • +30% Bad Luck

AW DoR Abilities


Will

Commander Zone (COZ) [2~4 Range]

  • [+20/+0] (Direct-Attack Ground units)

Rally Cry (COP)

  • +2 movement (Direct-Attack Ground units)

Brenner

Commander Zone (COZ) [3~5 Range]

  • [+0/+20] (All Units)

Reinforce (COP)

  • +3 HP Heal

Lin

Commander Zone (COZ) [1~3 Range]

  • [+20/+20] (All Ground Units

Scout (COP)

  • +2 Vision (ground Units)
  • Piercing vision (ground units)

Isabella

Commander Zone (COZ) [2~4 Range]

  • [+10/+10] (All Units)

Deep Strike (COP)

  • +2 movement (All Units)
  • +2 Range (Indirect Units)

Tasha

Commander Zone (COZ) [1~3 Range]

  • [+40/+20] (Air Units)

Sonic Boom (COP)

  • +2 Movement (Air Units)

Gage

Commander Zone (COZ) [2~4 Range]

  • [+20/+10] (Indirect & Naval Units)

(COP)

  • +2 Range (Indirect Units)

Forsythe

Commander Zone (COZ) [5~5 Range]

  • [+10/+10] (All Units)

Waylon

Commander Zone (COZ) [2~4 Range]

  • [+20/+30] (Air Units)

Wingman (COP)

  • [+0/+300] (Air Units)

Greyfield

Commander Zone (COZ) [3~5 Range]

  • [+10/+40] (Naval, Seaplanes and Copters)

Supply Chain (COP)

  • Refills fuel, ammo and materials for all units.

Penny

Commander Zone (COZ) [3~5 Range]

  • All units are unaffected by weather conditions (even outside zone)

Stormfront (COP)

  • Randomly changes the weather to Snow, Rain or Sandstorm. The weather lasts for 3 days.

Tabitha

Commander Zone (COZ) [0~2 Range]

  • [+50/+50] (all units)

Firestorm (COP)

  • 1 [0~2] range 8 HP damage bomb (highest combined HP, gunboat mult 0.5x)

Caulder

Commander Zone (COZ) [3~5 Range]

  • [+50/+50] (All Units)
  • Regain 5 HP per turn (costs funds)
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