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Releases: cross-platform/dspatch

v.6.00 (04 January 2019)

04 Jan 19:21
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  • Greatly improved performance in reactive-style one-shot circuits.
  • Added Circuit::Set/GetBufferCount() for optimized stream processing.
  • Added "Series" tick mode for optimized series circuit processing.
  • Tick parallel components in parallel with new ComponentThread class.
  • Improved stability in *Thread classes.

v.5.01 (11 November 2018)

20 Nov 13:43
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  • Various code readability improvements.
  • Wait for circuit threads to stop in StopAutoTick().

v.5.00 (10 November 2018)

10 Nov 01:00
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  • Removed unnecessarily complex integrated circuits concept.
  • Replaced in-house DSPatch::internal::Threads with std::threads.
  • Removed all friend classes.
  • Moved signal reference counting into DSPatch::internal::Component.
  • Moved RunType logic into Signal.
  • Added Signal::HasValue() and Signal::GetType().
  • Loads of optimisations and static code analysis fixes.