HolisticMotionCapture is an application that can capture the motion of a person with only a monocular color camera and move the VRM avatar's pose, face, and hands.
Pose, face and hands can be moved simultaneously or individually.
You can also output the rendered video to other applications.
HolisticMotionCapture can be downloaded from release page.
Download installer(HolisticMotionCapture-1.1.0setup.exe file) from 1.1.0 release page and execute it.
Download installer(HolisticMotionCapture_installer.pkg file) from 1.1.0 release page and execute it.
- You can change to your vrm avatar from pull down.
- Images are loaded from and save to
C:/Users/<user name>/AppData/LocalLow/IKEP/HolisticMotionCapture/VrmFilesdirectory in Windows. - Images are loaded from and save to
/Users/<user name>/Library/Application Support/IKEP/HolisticMotionCapture/VrmFilesdirectory in Mac OS. - You can load new vrm avatar from the
New VRMbutton.- You can continue to use the vrm file is loaded once, if application is restarting.
- Select source input camera device from
Input Devicepull down. - (Option) Set the resolution of camera images in
WandHinput field. - Push the
Start/Stopbutton for starting or stopping camera capture.
- You can change the background image from pull down.
- Images are loaded from and save to
C:/Users/<user name>/AppData/LocalLow/IKEP/HolisticMotionCapture/LoadedImagesdirectory in Windows. - Images are loaded from and save to
/Users/<user name>/Library/Application Support/IKEP/HolisticMotionCapture/LoadedImagesdirectory in Mac OS. - You can output black image if you select the
Noneoption from pull down. - You can load new images as the background image from the
New imagebutton. HolisticMotionCapture is supported PNG(.png) or JPG(.jpg,.jpeg) images.- You can continue to use the image is loaded once, if application is restarting.
Rendered images can be output as the virtual camera image if Output on/off toggle is on.
You can show composited image in another applications when you select a camera named HolisticMotionCapture in another applications.
Rendered images can be output as the Syphon image if Output on/off toggle is on.
You can receive composited image in another applications compatible with Syphon.
Mode: You can choose to move your avatar's pose, face, or hands.Reset posebutton: You can reset your avatar pose.Move upper body onlytoggle: You can choose to move only the upper body or move the whole body. It is useful when only your upper body is shown in the camera such as video conferencing.Look Cameratoggle: You can choose whether your avatar should always look at the camera or not.- Mouse Operation
- The operation UI can be displayed/hidden with a mouse click.
- You can move the virtual camera by mouse dragging and mouse scrolling.
HolisticMotionCapture provides a package to move VRM avatars independently of my application.
HolisticMotionCapture package can be installed by adding following sections to your manifest file (Packages/manifest.json).
To the scopedRegistries section:
{
"name": "Keijiro",
"url": "https://registry.npmjs.com",
"scopes": [ "jp.keijiro" ]
},
{
"name": "creativeikep",
"url": "https://registry.npmjs.com",
"scopes": [ "jp.ikep" ]
}
To the dependencies section:
"jp.ikep.holistic-motion-capture": "1.1.0"
Finally, the manifest file looks like below:
{
"scopedRegistries": [
{
"name": "Keijiro",
"url": "https://registry.npmjs.com",
"scopes": [ "jp.keijiro" ]
},
{
"name": "creativeikep",
"url": "https://registry.npmjs.com",
"scopes": [ "jp.ikep" ]
}
],
"dependencies": {
"jp.ikep.holistic-motion-capture": "1.1.0",
...
}
}
using UnityEngine;
using HolisticMotionCapture;
public class Visualizer : MonoBehaviour
{
// Animator of VRM avatar
[SerializeField] Animator avatar;
HolisticMotionCapturePipeline motionCapture;
WebCamTexture webCam;
void Start()
{
// Initialize
motionCapture = new HolisticMotionCapturePipeline(avatar);
webCam = new WebCamTexture("Your webcam name", width, height);
webCam.Play();
}
void Update()
{
// Ability to operate avatars with textures only.
// You can also specify some optional arguments.
motionCapture.AvatarPoseRender(webCam);
}
}Video for demo was downloaded from here
HolisticMotionCapture package uses the following packages:
- HolisticBarracuda
- UniVRM
- HolisticMotionCapture includes source codes of UniVRM. It's same that you write below packages to your manifest.json.
"com.vrmc.vrmshaders": "https://github.com/vrm-c/UniVRM.git?path=/Assets/VRMShaders#v0.108.0", "com.vrmc.gltf": "https://github.com/vrm-c/UniVRM.git?path=/Assets/UniGLTF#v0.108.0", "com.vrmc.univrm": "https://github.com/vrm-c/UniVRM.git?path=/Assets/VRM#v0.108.0" - HolisticMotionCapture is not yet compatible with VRM 1.0.
- HolisticMotionCapture includes source codes of UniVRM. It's same that you write below packages to your manifest.json.
HolisticMotionCapture application also uses the following packages:
- Unity Capture(This is customized for HolisticMotionCapture. Original Unity Capture is here)
- KlakSyphon
- Unity Standalone File Browser
Copyright (c) 2023 IKEP
