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Stream:Death
cooltrain7 edited this page Mar 5, 2023
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1 revision
Death
is a character event that is fired whenever a character dies.
A characters death is a team kill if both the attacker_team_id
and the team_id
are the same ID.
A characters death is a suicide if both the attacker_character_id
and the character_id
are the same ID.
As with all Census payloads all types are given as strings, and can be cast to the following base types.
Name | Type | Description |
---|---|---|
event_name | string | The name of the Payload, i.e Death |
attacker_character_id | uint_64 | The character who killed this character |
attacker_fire_mode_id | uint_32 | The fire mode of the attacker |
attacker_loadout_id | uint_32 | The loadout (class) of the attacker |
attacker_team_id | uint_32 | The team (faction) of the attacker |
attacker_vehicle_id | uint_32 | The vehicle of the attacker |
attacker_weapon_id | uint_32 | The weapon of the attacker |
character_id | uint_64 | The character who was killed |
character_loadout_id | uint_32 | The loadout (class) the character was when they died |
team_id | uint_32 | The team (faction) the character was when they died |
is_critical | bool | Unknown/unused, always 0 |
is_headshot | bool | If the character was killed by a headshot |
world_id | uint_32 | The World (Server) the event was triggered from |
zone_id | uint_32 | The Zone (Continent) the event was triggered from |
timestamp | uint_64 | The UTC unix timestamp the event triggered |
{
"payload": {
"attacker_character_id": "0000000000000000000",
"attacker_fire_mode_id": "120",
"attacker_loadout_id": "6",
"attacker_team_id": "2",
"attacker_vehicle_id": "0",
"attacker_weapon_id": "78",
"character_id": "0000000000000000000",
"character_loadout_id": "12",
"event_name": "Death",
"is_critical": "0",
"is_headshot": "1",
"team_id": "3",
"timestamp": "1678010335",
"world_id": "1",
"zone_id": "344"
},
"service": "event",
"type": "serviceMessage"
}