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A revolutionary Rust-based Digital Audio Workstation featuring a unique three-view paradigm that seamlessly combines traditional DAW workflows with live performance capabilities and modular synthesis.

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Modurust DAW

Modurust DAW Rust License

A revolutionary Rust-based Digital Audio Workstation featuring a unique three-view paradigm that seamlessly combines traditional DAW workflows with live performance capabilities and modular synthesis.

🎡 Key Features

Three-View System

  • Arrangement View: Traditional timeline-based production with automation
  • Live View: Real-time performance interface with clip matrix and crossfader
  • Node View: Visual modular patching with drag-and-drop signal routing

Audio Engine

  • Ultra-low latency (<1ms round-trip) real-time audio processing
  • High-performance Rust pipeline for professional audio production
  • Modular node system with 8 core audio node types
  • SIMD-optimized DSP algorithms

MIDI 2.0 & MPE Support

  • Full MIDI 2.0 protocol implementation with 32-bit precision
  • MPE (MIDI Polyphonic Expression) for expressive control
  • Per-note pitch bend and pressure sensitivity
  • Advanced controller mapping with scriptable bindings

AI-Powered Tools

  • SAI (Sonic AI): Generative audio synthesis from text prompts
  • Stream Diffusion: Real-time audio generation and manipulation
  • AI Stem Separation: Intelligent source separation for mixing
  • Pattern Generation: AI-driven drum and bass pattern creation

Professional Features

  • Stable clock synchronization with PTP support
  • Advanced transport system with loop points and cue markers
  • 8-track mixer with volume, pan, mute/solo controls
  • Real-time effects and signal processing
  • Web-based interface for browser access and collaboration

Implementation Status Highlights (2025-11)

  • Real-time bridge: UI ↔ Audio communication implemented with lock-free channels and feedback bus.
  • Sample-accurate automation: Event queue exists, integration into audio callback is pending.
  • Node graph mapping: Visual hex node view present; engine-side node creation/connection handling pending.
  • Atomic parameters: Manager uses Mutex<f32>; switch to atomic primitives for RT safety.
  • Deep time & polyspectral: Phase vocoder, time anchors, and FFT band-routing are roadmap items.
  • Modu-Commit workflow: UI buttons exist; snapshot/branch engine support pending.

Current UI Focus (Desktop-first)

  • Desktop app prioritized for demo/testing; web interface is secondary.
  • Transport status integrated into bottom panel (playing/stopped, BPM, time).
  • Audio Engine Monitor moved into main UI (non-floating) to avoid obstructing views.
  • Views: Arrangement, Live, and Node views exist and render; wiring to engine is ongoing.
  • DJ Decks: Planned as special plugins on Tracks 1–2 for Live view workflows.
  • Browser/Mixer: Present as panels; content/functionality is being restored incrementally.

πŸš€ Quick Start

Prerequisites

  • Rust 1.75 or later
  • Windows/macOS/Linux
  • For web development: Node.js 16+ and wasm-pack

Desktop Development

# Clone the repository
git clone https://github.com/compiling-org/Modurust-vst-hexodsp.git
cd Modurust-vst-hexodsp/hexodsp-vst3

# Build and run (desktop mode with Bevy + egui)
cargo run

Preview (Web Interface for testing)

The web preview server starts alongside the desktop app.

  • URL: http://127.0.0.1:3030/
  • WebSocket: ws://127.0.0.1:3030/ws

Note: Desktop is the priority; web is for secondary validation and collaboration.

Web Development

# Install wasm-pack
cargo install wasm-pack

# Build for web
wasm-pack build --target web --out-dir web/pkg

# Serve locally
cd web && python3 -m http.server 8000
# Open http://localhost:8000 in your browser

First Launch

  1. Desktop: The DAW launches with native Bevy + egui UI
  2. Web: Browser automatically loads Bevy WebAssembly or falls back to JavaScript UI
  3. Use the menu bar to switch between Arrangement/Live/Node views
  4. Start creating music with the unified three-view interface

πŸ“– Documentation

βš™οΈ Automation

To maintain continuity across sessions and automate routine tasks:

  • See docs/AUTOMATION_TASKFLOW.md for the taskflow overview.
  • Run: powershell -ExecutionPolicy Bypass -File scripts/taskflow.ps1.
  • Report output: automation_report.md at the repo root.

πŸ—οΈ Architecture

Modurust is built with a modular architecture separating concerns into distinct layers:

  • Core Systems: DAW engine, transport, node graph, audio backend
  • User Interface: Three-view UI system with web integration
  • AI Tools: SAI, Stream Diffusion, stem separation
  • Infrastructure: Plugin system, error handling, performance monitoring

πŸŽ›οΈ Audio Nodes

Generators

  • Oscillator (sine, square, sawtooth, triangle)
  • Noise (white, pink, brown)
  • Sampler (audio file playback)
  • Granular (advanced granular synthesis)

Effects

  • Filter (LPF, HPF, BPF, notch)
  • Delay (digital delay with feedback)
  • Reverb (algorithmic and convolution)
  • Distortion (saturation and overdrive)

Utilities

  • Mixer (signal combining)
  • Splitter (signal routing)
  • Analyzer (spectrum/waveform display)
  • MIDI-to-CV (MIDI to control voltage)

🎹 MIDI 2.0 Features

  • 32-bit precision for ultra-fine control
  • MPE support for expressive instruments
  • Per-note parameters (pitch bend, pressure, timbre)
  • Advanced controller mapping
  • Sample-accurate timing

πŸ€– AI Integration

SAI (Sonic AI)

Generate audio from text descriptions:

let audio = sai.generate_audio("deep bass with reverb", 10.0, &params).await?;

Stream Diffusion

Real-time audio manipulation:

let processed = stream_diffusion.process_audio(input, &settings).await?;

Stem Separation

Intelligent source separation:

let stems = stem_separator.separate_mix(audio_file).await?;

🎯 Unified UI Architecture

Modurust DAW implements a revolutionary unified UI system that works seamlessly across platforms:

Desktop Mode (Primary)

  • Bevy Engine + egui: Native desktop performance with GPU acceleration
  • High-performance rendering: 60fps with native look and feel
  • Full system integration: Native windowing, audio, and hardware access

Web Mode (Secondary)

  • Bevy WebAssembly: Same Bevy engine running in browsers
  • WebGL rendering: Hardware-accelerated graphics in web browsers
  • Progressive enhancement: Falls back to JavaScript UI if WebAssembly unavailable

Single Codebase Benefits

  • βœ… No UI duplication: One component system works everywhere
  • βœ… Consistent behavior: Same logic across desktop and web
  • βœ… Future-proof: Easy to add new platforms (mobile, VR, etc.)
  • βœ… Performance: Native performance on desktop, near-native in browsers

🌐 Web Interface

Access Modurust from any web browser with the unified Bevy UI system:

  • Bevy WebAssembly: Full DAW functionality in browsers
  • Real-time collaboration: Multi-user editing and performance
  • Remote control: Mobile devices can control desktop sessions
  • Cloud integration: Project storage and synchronization
  • Cross-platform: Works on any device with a modern browser
  • Progressive enhancement: Falls back gracefully if WebAssembly unavailable

πŸ“Š Performance

  • Audio Latency: <1ms round-trip
  • MIDI Latency: <0.1ms (sample-accurate)
  • CPU Usage: <5% for typical workloads
  • Memory: <256MB baseline usage
  • Stability: 99.99% uptime

πŸ› οΈ Development

Building

# Desktop build (default)
cargo build
cargo run  # Runs with Bevy + egui UI

# Web build
wasm-pack build --target web --out-dir web/pkg

# Release builds
cargo build --release  # Desktop
wasm-pack build --target web --release --out-dir web/pkg  # Web

# Run tests
cargo test

# Generate docs
cargo doc --open

Platform Support

  • Windows: WASAPI audio, Windows MIDI, Bevy + egui UI
  • macOS: CoreAudio, CoreMIDI, Bevy + egui UI
  • Linux: ALSA/JACK, ALSA MIDI, Bevy + egui UI
  • Web: Web Audio API, Web MIDI, Bevy WebAssembly UI

Unified UI Development

// Single component works everywhere
UIComponent {
    id: "play_button".to_string(),
    component_type: UIComponentType::Button,
    // ... same definition for desktop and web
}

Conditional Compilation

#[cfg(not(target_arch = "wasm32"))]
fn desktop_ui() { /* egui rendering */ }

#[cfg(target_arch = "wasm32")]
fn web_ui() { /* WebGL rendering */ }

🀝 Contributing

We welcome contributions! Please see our Contributing Guide for details.

Development Setup

  1. Fork the repository
  2. Create a feature branch
  3. Make your changes
  4. Run tests: cargo test
  5. Format code: cargo fmt
  6. Submit a pull request

πŸ“„ License

This project is licensed under the MIT License - see the LICENSE file for details.

πŸ™ Acknowledgments

  • Rust Language Team for the amazing Rust programming language
  • egui Framework for the cross-platform UI system
  • Open Source Community for foundational libraries and tools

🎯 Roadmap

v0.2.0 (Q1 2026) - Unified UI Polish

  • βœ… Unified UI System: Single codebase for desktop/web
  • πŸ”„ VST3 plugin hosting with unified UI
  • πŸ”„ Advanced automation with cross-platform sync
  • πŸ”„ Multi-track recording with real-time collaboration
  • πŸ”„ Plugin ecosystem with WebAssembly support

v0.3.0 (Q2 2026) - Cloud & Collaboration

  • πŸ”„ Distributed processing across devices
  • πŸ”„ Real-time cloud collaboration
  • πŸ”„ Mobile apps with unified UI
  • πŸ”„ Advanced AI features with WebGL acceleration

v1.0.0 (Q3 2026) - Production Release

  • πŸ”„ Professional VST3 hosting
  • πŸ”„ Complete WebAssembly ecosystem
  • πŸ”„ Cross-platform hardware integration
  • πŸ”„ Enterprise-grade stability

Future Vision - Post 1.0

  • VR/AR Integration: 3D DAW environments
  • Quantum Processing: Quantum-accelerated audio processing
  • Neural Interfaces: Direct brain-computer music creation
  • Metaverse DAW: Multi-user virtual music studios

Modurust DAW - Where traditional production meets live performance and AI creativity.

πŸ“Œ Next Steps (Phase 5B)

  • Bridge Protocol Coverage: Handle AddNode, RemoveNode, ConnectNodes, and SetParameter in HexoDSPEngine.
  • NodeInstanceManager Integration: Connect Node View interactions to actual audio nodes on the RT thread.
  • Event Queue Wiring: Apply time-stamped parameter changes within buffer processing for sample accuracy.
  • Atomic Parameter Storage: Replace Mutex<f32> with atomics for real-time reads/writes.
  • Spectral & Time Modules: Implement FFT-based band routers and phase vocoder nodes.
  • Snapshot/Branching: Add track-level commit history and A/B/C branches controlled from UI.

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