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Screenshots
The basic "All binds properly loaded." and "<class> config loaded." The Loadout Switcher and Sentry-jumping captions are not in there by default, but you can find them under the "Script Specific" section of captions at the bottom.
A preview of the colors used for each classes. You can run this caption yourself with cc_emit #Color.Coder
to see them on various surfaces. The top caption colors are used for severe pain and Scout's BONK! dodging, and the bottom colors are used for getting buffs and other miscellaneous actions, like teleporting nearby.
Two of the Engineer's captions. They are both using the bottom color, as they are miscellaneous actions.
This is what the "teleported nearby" caption looks like. It also uses the bottom color.
Medic got his own color this time around as opposed to using just red for both top and bottom colors. "Fully charged!" is in the bottom color, as it is related to the Medic, but "Uber activated" is red as it is very important to notice and to take action immediately.
Buffs use the lower color, as explained above. They are also not bold, as they are not as important as the classes taking damage.
Just something I threw in that might be useful. The Medic taunting with the Kritzkrieg and the Heavy eating any lunchbox item.
Scout's BONK! captions. The top two use the top color and the bottom uses the bottom color to help differentiate among them.
Sniper and Spy's Jarate captions. They are both the same shade of yellow to show the connection to Jarate, which is yellow (and also piss in case you didn't realize).
The two levels of taking damage. Hurt, and Hurt a bit. I couldn't think of any better way to say "light damage" without rewording the whole caption, so I went with "hurt a bit". Gets the point across quickly. Notice the regular damage uses the top color and light uses the bottom color.