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chmosquera/README.md

Hey, hello!

About me

🛠️ A craftsperson in both the digital and real worlds. Whatever I'm up to, you'll find me honing in on my technique and design.

💻 For work (and sometimes just for fun) I enjoy developing in the graphics and game space, whether it's for video games, simulations, or interactive experiences.

  • (2020 - 2024) At AWS, I helped cross-industry companies leverage gaming technology by developing and documenting game-tech cloud services, and creating the developer guide for O3DE (formerly Lumberyard).
  • (2024) For the WaxHeart team, an indie volunteer-based game studio, I contributed as a Unity Developer helping make a spooky 3D world come to life.
  • (2024) As a Game Developer at STEMtales, an educational game studio, I prototyped games in Godot while advocating for more STEM learning in the EdTech and Games communities.
  • (Current) As a Visualization Engineer at 10K Science, I develop and optimize real-time interactive data visualizations in Unity, using C# and HLSL.

🎮 My favorite games are Roller Coaster Tycoon and The Sims 3. Strategies and simulations are my must-plays, but I truly play almost anything. Preferably no horror and no expert-modes.

Skills

Languages + Frameworks

C++  C#  Python  Java  Javascript  Typescript  React 

Game + Graphics Development

Godot  Unity  Unreal  OpenGL 

Graphics projects

Tessellation-Demo

Feather Fall Game

Dragon Skeleton Animation

Real-time glow effect

Sinusoidal Explosion

Game projects

  • Shadow Puppets Itch.io - Developed a 2.5D platformer for the 2024 GMTK Game Jam. Worked on dynamic mesh generation to construct 3D polygonal prisms from 2D shadow polygons.

  • sCool Builder Game - A blog post about the "builder" game type I prototyped for an educational mobile game using Unity and C#.

ANX-Dread-VR-Experience

Pinned Loading

  1. Feather-Fall-Game Feather-Fall-Game Public

    Forked from jjohn163/Lab1

    Save the falling baby chick! A game that demonstrates real-time rendering techniques. Developed in C++ and OpenGL.

    C

  2. Real-Time-Glow-Effect Real-Time-Glow-Effect Public

    Demonstrates the glow or "bloom" effect, beloved in the video games field. Developed in C++ and OpenGL.

    C