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SeaWars-Client

The Project about multiplayer ship battle game

Mirror Networking library was used to provide network connection

Steamwork.Net used to accomplish lobby system

Gerstner Waves algorithm used for the visuals of sea waves

For buyoyancy effect, local wave point calculated with oceanreader script and added force according to height value

User informations are called via Web Api

Youtube Video Link: https://youtu.be/VhCT8w0XKHI

Youtube Video Link about Steamworks: https://youtu.be/mpr3v56v8bE?t=71

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