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Hi, I'm BurakI'm a graphics programmer.
I'm using these languages
You can find me on
Not So bad Vulkan Renderer
C++
Super fast Normal and Tangent recalculation library for Unity.
C# 37 4
Visualizing Octahedron Encoded Normals and Diamond Encoded Tangents at different bit size.
ShaderLab
VuMakeSC : very basic VulkanSC renderer
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