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Froggotten Recipes

Game art showing Froggo and title

Froggotten Recipes is a smol Playdate game made by a group of friends for a game jam (PlayJam5).

Theme was: You Forgot Something

We took an extra weekend after the jam to develop it a 'lil further which was - of course - a total trap.
We've ended up with a totally new version and (maybe) learned something about feature creep.

Full Game Version

To play the totally new version with new mechanics, art, soundfx, sleep, and an equally grumpy frog, see the new itch.io page (and who knows maybe the playdate catalog one day!).

Source Files

This git branch has the full game source files.

License

The game source bundle is available under CC BY 4.0.
The code is available under the MIT license.
We are more than happy that our source bundle is tinkered with for learning and used as a base for new games. Check the LICENSE file.

Jam Version

If you're curious, you can see the game as it was for the game jam with the source files on the jam branch.
To play the improved jam version, see the itch.io page.

Running the Game

The game can be played on a Playdate or simulator.
See instructions in the itch.io page.

Dev Setup

Either manually run the pdc compiler and the simulator, or use VSCode as interface for git, code and launching the simulator.

  1. Download the PlaydateSDK to run the simulator and the compiler.
    https://play.date/dev/

  2. Set environment variables

    (Optional) to run the compiler from the terminal

    e.g. on ~/.bashrc:

    # Playdate
    export PLAYDATE_SDK_PATH="$HOME/stuff/PlaydateSDK"
    export PATH="$PLAYDATE_SDK_PATH/bin:$PATH"
    
  3. Setup VSCode

    • Install VSCode extensions

      • Playdate (midouest.playdate-debug) - package the game and run in the simulator from the IDE.
      • Lua (sumneko.lua) - syntax highlighting and language support for Lua.
    • Add the SDK Path to the settings in the .code-workspace file

      "settings": {
          "playdate-debug.sdkPath": "/Users/stuff/PlaydateSDK",
      }
      
  4. Workflow

    Open the project folder in VSCode.
    Press F5, the playdate simulator should appear.
    From the simulator, the game can be uploaded to a physical console.

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