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signaleventbehaviour
bpmn-server / SignalEventBehaviour
Behaviour ioSpecification timer message signal
each behaviour is a class it scans def and insert itself to perform actions as required
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↳
SignalEventBehaviour
• new SignalEventBehaviour(node
, definition
): SignalEventBehaviour
Name | Type |
---|---|
node |
Node |
definition |
any |
elements/behaviours/Behaviour.ts:40
• definition: any
elements/behaviours/Behaviour.ts:39
• node: Node
elements/behaviours/Behaviour.ts:38
• get
signalId(): any
any
elements/behaviours/MessageSignal.ts:76
▸ describe(): string
[]
string
[]
elements/behaviours/MessageSignal.ts:70
▸ end(item
): void
Name | Type |
---|---|
item |
Item |
void
elements/behaviours/MessageSignal.ts:68
▸ enter(item
): void
Name | Type |
---|---|
item |
Item |
void
elements/behaviours/Behaviour.ts:48
▸ exit(item
): void
Name | Type |
---|---|
item |
Item |
void
elements/behaviours/Behaviour.ts:52
▸ getItemAttributes(item
, attributes
): void
Name | Type |
---|---|
item |
Item |
attributes |
any [] |
void
elements/behaviours/Behaviour.ts:55
▸ getNodeAttributes(attributes
): void
Name | Type |
---|---|
attributes |
any [] |
void
elements/behaviours/Behaviour.ts:54
▸ init(): void
void
elements/behaviours/MessageSignal.ts:50
▸ restored(item
): void
Name | Type |
---|---|
item |
any |
void
elements/behaviours/Behaviour.ts:45
▸ resume(item
): void
Name | Type |
---|---|
item |
Item |
void
elements/behaviours/Behaviour.ts:53
▸ run(item
): void
Name | Type |
---|---|
item |
Item |
void
elements/behaviours/Behaviour.ts:50
▸ start(item
): Promise
<void
>
Name | Type |
---|---|
item |
Item |
Promise
<void
>