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The Lobby

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ℹ️ About

The Lobby is a destructible map for Garry's Mod where you can destroy nearly everything — including props.
Destruction is inspired by the Digital Molecular Matter (DMM) physics engine.

Originally created in 2010 by robixn.

For the best experience, it is recommended to use:

  • Garry's Mod version: Chromium x64
  • Physics engine: VPhysics Jolt

Map name: phys_lobby
Bind for map reset: bind <key> gmod_admin_cleanup
Example: bind del gmod_admin_cleanup
You can also type gmod_admin_cleanup in the console.


📦 Installation

Method 1 — Steam Workshop

Method 2 — Manual installation

  1. Download the map archive
  2. Extract the phys_lobby folder into the addons directory

⚙️ Performance Recommendations

Enabling Chromium x64

If you're using a licensed copy of Garry's Mod:

Steam:
Garry's Mod → Properties → Betas → x86-64 - Chromium + 64-bit binaries

Why?
To support the improved physics engine VPhysics Jolt

Installing VPhysics Jolt

  1. Download the ZIP archive here
  2. Extract it to your Garry's Mod installation folder:
    ..\steamapps\common\GarrysMod

⚠️ If you're using a pirated copy, expect performance issues.


🙏 Credits

Highly recommend using VPhysics Jolt for improved performance and realism.
Special thanks to Nicolai Seven for the amazing destructible prop addons for Half-Life 2 and CS:Source.


🖼️ Screenshot

The Lobby


🔧 For Developers

Clone or download the repository.
Then set the path in mount.cfg:

"lobby" "C:\Documents\GitHub\The-Lobby\lobby"

Note

Your path maybe different

📂 Folder Structure

Follow this structure to keep everything organized and ensure the map functions properly.

The-Lobby/
├── _ideas/              # References and concept materials
├── lua/                 # Lua scripts
├── maps/                # Map files, minimap, and NPC navigation data
│   ├── graphs/            # AI graph data
│   ├── instances/         # VMF instances used in the map
│   ├── thumb/             # Map thumbnail (used in main menu)
│   └── phys_lobby.vmf     # Main editable map file for Hammer++
├── materials/           # Packed textures and materials
├── materialsrc/         # Source (unpacked) textures and VMTs
├── models/              # Packed models
├── modelsrc/            # Source (unpacked) models (SMD, QC, etc.)
├── screenshots/         # Developer screenshots
├── scripts/             # Soundscapes, color correction
└── sound/               # Audio files
    └── maps/
        ├── fakedmmlobby/    # Map name
        │   ├── _dev/          # Developer/testing sounds
        │   ├── ambient/       # Environmental sounds
        │   ├── music/         # Music tracks
        │   ├── sfx/           # Sound effects
        │   └── trance/        # Trance/techno music used in the map
        └── used sounds in map.txt  # List of all soundtracks used in the map

📝 Planned Changes

✨ Additions

  • Functional elevator
  • Skybox
  • New rooms on the first floor
  • Stair landing
  • Radio station
  • Second floor
  • Basement
  • Bathroom

🔧 Improvements

  • Hills and terrain outside
  • More immersive outdoor atmosphere
  • Redesigned main entrance #9
  • Expanded play area
  • New electricity system #8
  • Reworked external buildings
  • Improved phone booth logic

🐛 Fixes

  • Mr. Oizo call ends correctly #14
  • Static props no longer float #7
  • Invisible textures replaced with nodraw
  • Models exit_ceiling.mdl and vending_machine.mdl use proper textures #4
  • moneypallet_washerdryer.mdl no longer causes console errors #5
  • Music no longer stops when radio is destroyed #3
  • Fixed conflict with Half-Life 2 HD Enhancement Project #16
  • Compatible with all Workshop mods #17
  • Phone kept ringing when the handset was hanging #15
  • Handset had incorrect mass center
  • Destroyed PC now turns off monitor #19
  • NPCs now react to snipers #18

🗑️ Removed

  • Unused weapons weapon_rpg, weapon_357, weapon_shotgun #6
  • Radio music #1