The Lobby is a destructible map for Garry's Mod where you can destroy nearly everything — including props.
Destruction is inspired by the Digital Molecular Matter (DMM) physics engine.
Originally created in 2010 by robixn.
For the best experience, it is recommended to use:
- Garry's Mod version: Chromium x64
- Physics engine: VPhysics Jolt
Map name: phys_lobby
Bind for map reset: bind <key> gmod_admin_cleanup
Example: bind del gmod_admin_cleanup
You can also type gmod_admin_cleanup
in the console.
- Subscribe to the map on Steam Workshop.
- Download the map archive
- Extract the
phys_lobby
folder into theaddons
directory
If you're using a licensed copy of Garry's Mod:
Steam:
Garry's Mod → Properties → Betas → x86-64 - Chromium + 64-bit binaries
Why?
To support the improved physics engine VPhysics Jolt
- Download the ZIP archive here
- Extract it to your Garry's Mod installation folder:
..\steamapps\common\GarrysMod
⚠️ If you're using a pirated copy, expect performance issues.
Highly recommend using VPhysics Jolt for improved performance and realism.
Special thanks to Nicolai Seven for the amazing destructible prop addons for Half-Life 2 and CS:Source.
Clone or download the repository.
Then set the path in mount.cfg
:
"lobby" "C:\Documents\GitHub\The-Lobby\lobby"
Note
Your path maybe different
Follow this structure to keep everything organized and ensure the map functions properly.
The-Lobby/
├── _ideas/ # References and concept materials
├── lua/ # Lua scripts
├── maps/ # Map files, minimap, and NPC navigation data
│ ├── graphs/ # AI graph data
│ ├── instances/ # VMF instances used in the map
│ ├── thumb/ # Map thumbnail (used in main menu)
│ └── phys_lobby.vmf # Main editable map file for Hammer++
├── materials/ # Packed textures and materials
├── materialsrc/ # Source (unpacked) textures and VMTs
├── models/ # Packed models
├── modelsrc/ # Source (unpacked) models (SMD, QC, etc.)
├── screenshots/ # Developer screenshots
├── scripts/ # Soundscapes, color correction
└── sound/ # Audio files
└── maps/
├── fakedmmlobby/ # Map name
│ ├── _dev/ # Developer/testing sounds
│ ├── ambient/ # Environmental sounds
│ ├── music/ # Music tracks
│ ├── sfx/ # Sound effects
│ └── trance/ # Trance/techno music used in the map
└── used sounds in map.txt # List of all soundtracks used in the map
- Functional elevator
- Skybox
- New rooms on the first floor
- Stair landing
- Radio station
- Second floor
- Basement
- Bathroom
- Hills and terrain outside
- More immersive outdoor atmosphere
- Redesigned main entrance #9
- Expanded play area
- New electricity system #8
- Reworked external buildings
- Improved phone booth logic
- Mr. Oizo call ends correctly #14
- Static props no longer float #7
- Invisible textures replaced with
nodraw
- Models
exit_ceiling.mdl
andvending_machine.mdl
use proper textures #4 -
moneypallet_washerdryer.mdl
no longer causes console errors #5 - Music no longer stops when radio is destroyed #3
- Fixed conflict with Half-Life 2 HD Enhancement Project #16
- Compatible with all Workshop mods #17
- Phone kept ringing when the handset was hanging #15
- Handset had incorrect mass center
- Destroyed PC now turns off monitor #19
- NPCs now react to snipers #18