snes solver: Consider timestep change at output #3180
Merged
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Previously the timestep adjustment was inside a conditional
if (looping) {.... The variableloopingis false when the simulation time reaches or exceeds the next output time.This meant that when the internal timestep exceeded the output step,
loopingwas almost alwaysfalseand so the internal timestep would saturate.With this change a timestep adjustment will be considered after every successful internal timestep.
Note: There may have been a reason why timestep adjustments were not considered, but I can't remember what it was and it was not documented.
It looks like lots of changes but it's really only 2 or 3 lines. Mostly whitespace changes.