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VXGI-URP

Merge code from Looooong/Unity-SRP-VXGI

  • 目前仅支持URP-Deferred

  • Support URP deferred render path only.

  • 没有严格地进行移动平台的适配,仅完成了URP的植入。稍后会进行真机测试+优化。

  • Coding and performance is horrible. Testing and optimizing is in the plan.

  • ComputeShader单线程计算压力有点大,建议不要使用中低端机器进行尝试。

  • Due to incredible calculated amount in a single thread, DO NOT use low-end device to test.

Next

  • 支持URP-Forward
  • Support URP-Forward
  • 性能优化、性能测试
  • Testing on mobile device and Optimize

What's More

  • Lots of bugs!

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