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FlatRedBall-TexturePackerExporter

Allows TexturePacker spritesheet integration for the FlatRedBall game engine

  • FlatRedBall custom exporter setup for TexturePacker : now it only uses generic XML data format from TexturePacker to support free version
  • File build tool for Glue

Usage:

#1 Choose the Generic XML data file format when publishing spritesheet.

If you want to have animations on the final achx, just use the following naming convention for each animation frame:

<spriteprefix><animation frame id>

i.e. animationFrame1, animationFrame2, animationFrame3, etc..

#2 Check the option for "Trim sprite names"

#3 Build the solution and add the TexturePackerToSpritesheetAcx.exe as a file build tool on Glue.

Settings -> FileBuildTools -> Add new build tool

SourceFileType: xml

DestinationFileType: achx

IncludeDestination: True


More info on:

http://flatredball.com/documentation/tools/glue-reference/menu/settings/glue-reference-menu-settings-file-build-tools/

#4 Add the spritesheet and xml generated by TexturePacker to Glue. On adding the xml, select the file build tool you've just setup.

#5 ???

#6 Profit!

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A TexturePacker exporter for the FlatRedBall game engine, with file build tool included

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