Skip to content

azhar440/LudoGL

Repository files navigation

LudoGL 🎲✨

LudoGL

Welcome to LudoGL, a WebGL2-only renderer designed for high-performance graphics rendering in web applications. This project leverages modern graphics techniques to deliver stunning visuals and smooth gameplay.

Table of Contents

Introduction

LudoGL is built with a focus on advanced rendering techniques. It supports features like bloom, deferred rendering, and screen-space reflections, providing developers with the tools they need to create immersive 3D experiences. Whether you are developing a game or a visual application, LudoGL aims to simplify the rendering process while maximizing performance.

Features

  • Bloom: Enhance the brightness of bright areas to create a glowing effect.
  • Deferred Rendering: Efficiently handle complex scenes by separating geometry and lighting passes.
  • FXAA: Apply fast approximate anti-aliasing to reduce jagged edges.
  • GBuffer: Store multiple rendering outputs in a single pass for improved performance.
  • GTao: Implement ground truth ambient occlusion for realistic shading.
  • Motion Blur: Add a sense of speed and realism to moving objects.
  • Screen Space Reflections (SSR): Reflect the environment accurately on surfaces.
  • Temporal Anti-Aliasing (TAA): Smooth out edges over time for a polished look.

Getting Started

To start using LudoGL, you need to have a basic understanding of WebGL2. This renderer is specifically designed for modern browsers that support WebGL2 features.

Prerequisites

  • A modern web browser that supports WebGL2.
  • Basic knowledge of JavaScript and HTML.
  • A local server setup (optional, but recommended for testing).

Installation

You can download the latest version of LudoGL from the Releases section. Simply choose the appropriate file, download it, and execute it in your local environment.

Steps to Install

  1. Visit the Releases section.
  2. Download the latest release file.
  3. Unzip the file to your desired location.
  4. Open the index.html file in your browser to see LudoGL in action.

Usage

To use LudoGL in your project, include the LudoGL script in your HTML file. Here’s a simple example:

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>LudoGL Example</title>
    <script src="path/to/ludogl.js"></script>
</head>
<body>
    <canvas id="canvas"></canvas>
    <script>
        const canvas = document.getElementById('canvas');
        const gl = canvas.getContext('webgl2');
        // Initialize LudoGL here
    </script>
</body>
</html>

Example Code

Here’s a basic example of how to set up LudoGL:

// Initialize the LudoGL renderer
const renderer = new LudoGL.Renderer(canvas);

// Set up your scene
const scene = new LudoGL.Scene();

// Add objects to your scene
scene.add(new LudoGL.Mesh(geometry, material));

// Render loop
function render() {
    renderer.render(scene);
    requestAnimationFrame(render);
}

render();

Contributing

We welcome contributions to LudoGL! If you want to help improve this project, please follow these steps:

  1. Fork the repository.
  2. Create a new branch (git checkout -b feature/YourFeature).
  3. Make your changes.
  4. Commit your changes (git commit -m 'Add new feature').
  5. Push to the branch (git push origin feature/YourFeature).
  6. Open a pull request.

Please ensure that your code adheres to the existing style and includes appropriate tests.

License

LudoGL is licensed under the MIT License. See the LICENSE file for more information.

Releases

For the latest updates and releases, please check the Releases section. Download the necessary files and start exploring the capabilities of LudoGL.


Thank you for your interest in LudoGL! We hope you find it useful for your web graphics projects. Happy coding!