Skip to content

astrogeekdk/Rocket-Launch-Simulator

Repository files navigation

Rocket Launch Simulator

A nice little physics-based rocket launch simulation built using Three.js and Cannon.js - that runs on the browser!

The rocket model I used is SpaceX's iconic Starship - which I am so obsessed with - those 33 Raptors!

This simulator features a realistic launch sequence, gravitational dynamics, thrust vectoring, stage separation, Return-to-Launch-Site (RTLS) and in progress Mechazilla catch capabilities.

Here is a sneak peek, tell me it isn't beautiful !?

Starship in Orbit

Overview

This simulator 'replicates' the dynamics of a launch-to-orbit mission, with gravitational force modeling, thrust vectoring, and control Systems to achieve realistic flight behavior.

An 8K high-resolution Earth texture, a real Milky Way starmap, a nice Starship model (credits pending), and even an particle system for thrust visualization have been used!

Features

  • Cannon.js physics engine
  • Rendering with Three.js, with an 8K Earth texture, a real Milky Way starmap, and a Starship model.
  • Gravitational Model: Implementation of gravitational force to simulate realistic orbital mechanics.
  • Thrust Vectoring: Simulated via applyLocalForce at the booster's base
  • Particle Effects: Thrust visualization using particle systems.
  • Control Systems: Basic algorithms for attitude control and trajectory changes.

Launch Sequence

  1. Launch: Full thrust is applied via applyLocalForce at the booster's base, simulating the combined output of 33 Raptor engines.
  2. Slow Coasting via applyLocalForce(0, slowCoastForce, mainThrust)
  3. Stage Separation: At approximately 60 km altitude separating Starship from the Super Heavy Booster.
  4. Starship Orbit Insertion: Simulated using $F = m \frac{\Delta v}{\Delta t}$ to achieve orbital velocity, with basic control system for nose alignment along the velocity vector.
  5. Booster Boostback Burn: Used quaternion 'slerp' ;) for booster reorientation and descent (for now!)
  6. Return-to-Launch-Site (RTLS) and Catch: In progress!

Accuracy and Realism

Tried to make it super real! So used real parameters:

  • Masses: Super Heavy Booster at 3000 metric tons (fully fueled), Starship at 2000 metric tons (fully fueled).
  • Thrust: Simulated a total of 70,000 kN thrust - total from 33 Raptors!
  • Scaled the 3d models so as to match ~120m height
  • Even added a model of launch tower
  • Added 4 different cameras
  • Slider to change the simulation speed

About

Physics based Rocket Launch Simulator written in Three.js and Cannon.js

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published