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For my 12th year coursework I created an educational video, explaining the rendering technique raymarching to a non-technical audience. The graphics were created using the Motion Canvas Framework and are defined interactively in TypeScript code.

The final product

Video: The final product

The 3d_renders folder contains videos greated with a custom raymarching shader in GODOT.

An example of a cube rendered using raymarching

Video: An example of a cube rendered using raymarching

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A motion canvas project to create an educational video about the technique of raymarching

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