This is a simple implementation of Conway's Game of Life in C#. The project is a console application that displays the simulation over a series of generations.
The Game of Life is a cellular automaton devised by the British mathematician John Horton Conway in 1970. It is a zero-player game, meaning that its evolution is determined by its initial state, requiring no further input. One interacts with the Game of Life by creating an initial configuration and observing how it evolves.
The universe of the Game of Life is a two-dimensional orthogonal grid of square cells, each of which is in one of two possible states, live or dead. Every cell interacts with its eight neighbours, which are the cells that are horizontally, vertically, or diagonally adjacent. At each step in time, the following transitions occur:
- Any live cell with fewer than two live neighbours dies, as if by underpopulation.
- Any live cell with two or three live neighbours lives on to the next generation.
- Any live cell with more than three live neighbours dies, as if by overpopulation.
- Any dead cell with exactly three live neighbours becomes a live cell, as if by reproduction.
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Clone the repository:
git clone https://github.com/dane-harnett/GameOfLife.git cd GameOfLife
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Build the solution:
dotnet build
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Run the application:
dotnet run --project GameOfLife/GameOfLife.csproj
The console will display the Game of Life simulation, printing a new generation of the board. The simulation will run for 20 generations.
To run the unit tests for this project, navigate to the root directory and run the following command:
dotnet test
This will discover and run all the tests in the GameOfLifeTests
project and show the results in the console.