A unity3D game -- my course work for ISCT800 (June-July 2022) at the University of Victoria.
Flappy Bird
chinese ink work; ancient navigation map
In each level, Vincent the bird is going to explore the Island. To complete the level 1, Vincent the bird needs to run or fly through 5 loops distributed on the level map.
The loops may be bouncing (implemented one) or dissolving (not implemented yet).
Their locations are forecasted to the player via the particulates flying near them.
The Bird-player is implemented with 0.5 gravity to give the light as air feel. The mechanics are forward, left, right, jump, and backward.
Here is Vincent the bird in the art work I do.
Here is Vincent the bird in the game.
Here is the level map for the first level
[]: ./exe/ISCT800-Ann-Chou-bird-loopin-scene-week6_1 "Vincent-brid: Looping-in Game "
Player mechanic, Player Movement, Player Controller, Player mechanics, Non-Player mechanices, Pro-builder, Audio, Simple animation and particulates, Game Controller, UI.
Improve the airy-feeling of the loop
Draw-aloud Symptoms -- service-redesign x human factor exploration toward patient agency and ownership.
annkchou at gmail dot com
https://instagram.com/annreflection