-
Notifications
You must be signed in to change notification settings - Fork 0
Like "render particles 2D CPU p on p collisions", this demo will collide many particles using a quad tree compute shaders. The particles and quad tree are initialized on startup on the CPU side, but everything else (quad tree reset and subdivision, particle updates, collision detection) is performed in compute shaders.
amdreallyfast/render_particles_2D_GPU_p_on_p_collisions
Folders and files
Name | Name | Last commit message | Last commit date | |
---|---|---|---|---|
About
Like "render particles 2D CPU p on p collisions", this demo will collide many particles using a quad tree compute shaders. The particles and quad tree are initialized on startup on the CPU side, but everything else (quad tree reset and subdivision, particle updates, collision detection) is performed in compute shaders.
Stars
Watchers
Forks
Releases
No releases published
Packages 0
No packages published