Releases: altunenes/cuneus
v0.2.7
Full Changelog: v0.2.6...v0.2.7
v0.2.6
What's Changed
- Embed&link the GStreamer files into final apps (so users don't need the install GStreamer additionally), but Not stable for Windows.
- Add new game example block tower: simple 3d isometric stacking game by @altunenes in #83
Full Changelog: v0.2.5...v0.2.6
v0.2.5
What's Changed
- New example : volumetric passage by @altunenes in #79
- add new example: complex 5 buffer ping pong photon tracing example using shadertoy terminology by @altunenes in #80
- Update egui (32.0) and wgpu (25.0) by @altunenes in #81
- New example: chaos theory via jump flooding algorithm by @altunenes in #82
Full Changelog: v0.2.4...v0.2.5
v0.2.4
What's Changed
- force gstreamer for audio gen: rm CPAL by @altunenes in #78
Full Changelog: v0.2.3...v0.2.4
v0.2.3
What's Changed
- Feat: Add real-time audio synthesis using CPAL by @altunenes in #74
- Add combined font+audio bind group support to debugscreen (for WebGPU bind group limit compliance) by @altunenes in #75
- Add a new shader song example veridisquo from daftpunk by @altunenes in #76
- Add polyphony for synth by @altunenes in #77
Full Changelog: v0.2.2...v0.2.3
v0.2.2
What's Changed
- Feat: webcam support by @altunenes in #73
binaries req gstreamer: audiovis,computecolors,droste,fft,gabornoise,matrix,pathtracing,scenecolor,spiral,voronoi,fluid,CNN
Note: remember that on macOS you have to allow/trust it in privacy/security settings (these are not signed)
v0.2.1
What's Changed
- update winit: .30.11 by @altunenes in #68
- fix: add terminal check in tui_browser to exit non-TTY by @davehorner in #69
- GPU fonts by @altunenes in #70
- feat: CUNEUS_MEDIA environment variable for default path by @davehorner in #61
- Feat make g streamer dependencies optional by @altunenes in #71
Full Changelog: v0.2.0...v0.2.1
binaries req gstreamer: audiovis,computecolors,droste,fft,gabornoise,matrix,pathtracing,scenecolor,spiral,voronoi,fluid,CNN
Note: remember that on macOS you have to allow/trust it in privacy/security settings (these are not signed)
v0.2.0
performance improvements to existing shaders,
pathtracing applied to the existing mandelbulb fractal,
Add prelude module for simplified imports,
Full Changelog: v0.1.9...v0.2.0
v0.1.9
What's Changed
- Show FPS on the GUI by @altunenes in #58
- Feat: mouse uniforms by @altunenes in #59
- Fourier workflow (via butterworth) by @altunenes in #60
- fix: adjust buffer size in AtomicBuffer to respect device limits in s… by @davehorner in #62
- Add path tracer example by @altunenes in #63
- Feat hdr support by @altunenes in #64
- Fix immediate texture refresh for compute shaders by @altunenes in #65
- feat: exr support by @altunenes in #66
Full Changelog: v0.1.8...v0.1.9
v0.1.8
What's Changed
- Compute shaders! by @altunenes in #55
- update winit 0.30.9 by @altunenes in #53
- New compute shader examples
Full Changelog: v0.1.7...v0.1.8