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SurfaceSplat: Connecting Surface Reconstruction and Gaussian Splatting

Zihui Gao1,3*, ย  Jia-Wang Bian2*, ย  Guosheng Lin3, ย  Hao Chen1โ€ , ย  Chunhua Shen1

1Zhejiang University, ย  2ByteDance Seed, ย  3Nanyang Technological University, ย 

ICCV2025

๐Ÿš€ Overview

๐Ÿ“– Description

Surface reconstruction and novel view rendering from sparse-view images are challenging. Signed Distance Function (SDF)-based methods struggle with fine details, while 3D Gaussian Splatting (3DGS)-based approaches lack global geometry coherence. We propose a novel hybrid method that combines the strengths of both approaches: SDF captures coarse geometry to enhance 3DGS-based rendering, while newly rendered images from 3DGS refine the details of SDF for accurate surface reconstruction. As a result, our method surpasses state-of-the-art approaches in surface reconstruction and novel view synthesis on the DTU and MobileBrick datasets.

๐Ÿšฉ Plan

  • Release the training code.

๐Ÿ› ๏ธ Getting Started

๐ŸŽซ License

For academic usage, this project is licensed under the 2-clause BSD License. For commercial inquiries, please contact Chunhua Shen.

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