You are Professor Glutenous Maximus. You are in charge of a horde of bread-loving zombies, but the pesky store security doesn't take kindly to shoplifters - living or dead! Organise your zombies, send your troops into a charge, charging up their attacks and releasing them at just the right time to score as high as possible!
- nix
- rust
- miniquad
- LootLocker
Getting the repo up and ready. Sorted LootLocker. Cried for hours over my
shell.nix
not working properly. It compiles, but segfaults every single time.
I hope that I can still develop on my NixOS PC later today (when it isn't 0252)
and get some features done. I need to figure out how to render sprites and stuff
using miniquad, I didn't realise how low level it expects me to be. Best programmed
on a two monitor setup (which I am not at right now). Time to sleep. Not sure
if I will be able to get all of this done in time, to be honest. Will be fun, hopefully.
Perhaps for my next jam I will just learn Godot. Low level game dev is super fun,
but for a 3 day jam not so much.
- Placing army
- Basic Friendlies
- Basic Levels
- Basic Turrets
- Charging initial attack
- Release-and-hold Bonuses
- Scoreboard Implementation
- Web Release
- AOE Enemies
- AOE Friendlies
- Better Targeting (i.e. pathfinding, target defences first)
- Randomly generated levels
- Blocking Terrain (e.g aisles)
- Waves
- Respawning Enemies
- More to come!