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Walking Bread

Entry for ScoreSpace Jam #33

About

You are Professor Glutenous Maximus. You are in charge of a horde of bread-loving zombies, but the pesky store security doesn't take kindly to shoplifters - living or dead! Organise your zombies, send your troops into a charge, charging up their attacks and releasing them at just the right time to score as high as possible!

Stack

Log

2025-01-25

Getting the repo up and ready. Sorted LootLocker. Cried for hours over my shell.nix not working properly. It compiles, but segfaults every single time. I hope that I can still develop on my NixOS PC later today (when it isn't 0252) and get some features done. I need to figure out how to render sprites and stuff using miniquad, I didn't realise how low level it expects me to be. Best programmed on a two monitor setup (which I am not at right now). Time to sleep. Not sure if I will be able to get all of this done in time, to be honest. Will be fun, hopefully. Perhaps for my next jam I will just learn Godot. Low level game dev is super fun, but for a 3 day jam not so much.

Features

Minimum Viable Product

  • Placing army
  • Basic Friendlies
  • Basic Levels
  • Basic Turrets
  • Charging initial attack
  • Release-and-hold Bonuses
  • Scoreboard Implementation
  • Web Release

Desired Features

  • AOE Enemies
  • AOE Friendlies
  • Better Targeting (i.e. pathfinding, target defences first)
  • Randomly generated levels
  • Blocking Terrain (e.g aisles)
  • Waves
  • Respawning Enemies
  • More to come!