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Godot 4.4.1.stable.custom_build [49a5bc7b6] + Voxel Tools 1.4.1

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@Zylann Zylann released this 29 Mar 11:37
· 256 commits to master since this release

This is a custom Godot build from the 4.4.1 branch including the voxel module.

"template" versions are for exporting your game.
"double" versions support large world coordinates (export templates not provided).
"tracy" versions are instrumented for the Tracy profiler (see documentation).
If your target platform is not included, you may have to build it yourself for now.

For more info about getting builds, see Documentation

Changes

  • VoxelToolMultipassGenerator: implemented get/set_voxel_metadata

Fixes

  • Fixed leak when GPU is enabled for voxel generation or detail normalmap rendering, which could lead to a crash after a while
  • Terrains no longer interpolate unnecessarily when physics interpolation is enabled (terrain is static so it is not supported for now).
  • This release is built with ANGLE support (see #734)
  • VoxelGeneratorGraph:
    • Fixed Curve node was incorrect when used on the GPU.
    • Fixed single-voxel queries not working with blocky voxels (notably fixes raycast in VoxelLodTerrain)
    • Editor: auto-connects stopped working when copying a node having some (like noise; workaround was to reload the graph)
  • VoxelGeneratorMultipassCB: Fixed voxel metadata wasn't preserved when outputting final blocks