Releases: Zehir/godot-hexagon-tile-map-layer
Releases · Zehir/godot-hexagon-tile-map-layer
v2.5.0
Minor Changes
v2.4.0
Minor Changes
- 2db5f3d: Added
cube_range
andcube_intersect_ranges
demo. Refactored some parts of the demos. - c5644a9: Added
cube_rect
,cube_rect_corner_neighbors
,cube_ring
demo. - 6b4f4a1: Updated
cube_linedraw
demo. - 50344a8: Added
cube_neighbors
,cube_corner_neighbors
,cube_distance
demo. - cf10679: Added
cube_neighbor
demo. - 153735d: Added
cube_spiral
demo and rework method list. - 6b4f4a1: Added
cube_direction
demo. - 10ef17a: Added
cube_rotate
,cube_rotate_from
,cube_reflect
,cube_reflect_from
demo.
Patch Changes
v2.3.1
v2.3.0
Minor Changes
- e9cff51: Added interactive demo for the plugin showcasing hex grid functionality with layout selection.
More methods will be added to the demo in the future. - 9777a32: Added
update_cells_layout
method to updates the layout of a hex tilemap while preserving the logical positions of all tiles. - 69ff05f: Added method
HexagonTileMap.update_cells_layout
to updates the layout of a hex tilemap while preserving the logical positions of all tiles. - 60ab58b: Added methods
HexagonTileMap.cube_round
andcube_round
to rounds a fractional cube coordinate to the nearest valid hex coordinate.