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Releases: Zehir/godot-hexagon-tile-map-layer

v2.5.0

04 Apr 11:06
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Minor Changes

v2.4.0

30 Mar 18:03
acc40b9
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Minor Changes

  • 2db5f3d: Added cube_range and cube_intersect_ranges demo. Refactored some parts of the demos.
  • c5644a9: Added cube_rect, cube_rect_corner_neighbors, cube_ring demo.
  • 6b4f4a1: Updated cube_linedraw demo.
  • 50344a8: Added cube_neighbors, cube_corner_neighbors, cube_distance demo.
  • cf10679: Added cube_neighbor demo.
  • 153735d: Added cube_spiral demo and rework method list.
  • 6b4f4a1: Added cube_direction demo.
  • 10ef17a: Added cube_rotate, cube_rotate_from, cube_reflect, cube_reflect_from demo.

Patch Changes

  • bdccc2b: Fixed cube_ring returning empty array with size of 0.
  • 3b88ded: Fixed cube_range to return the center cell with a distance of 0.
  • e6cef6e: Fixed cube_linedraw not returning a cell when both points are the same.

v2.3.1

29 Mar 16:43
61f5eba
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Patch Changes

  • ef3cc9f: Removed demo folder from main build.

v2.3.0

29 Mar 16:15
9d8a33c
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Minor Changes

  • e9cff51: Added interactive demo for the plugin showcasing hex grid functionality with layout selection.
    More methods will be added to the demo in the future.
  • 9777a32: Added update_cells_layout method to updates the layout of a hex tilemap while preserving the logical positions of all tiles.
  • 69ff05f: Added method HexagonTileMap.update_cells_layout to updates the layout of a hex tilemap while preserving the logical positions of all tiles.
  • 60ab58b: Added methods HexagonTileMap.cube_round and cube_round to rounds a fractional cube coordinate to the nearest valid hex coordinate.

Patch Changes

  • b061de5: Fixed conversion methods reloading when the tile_set itself is replaced during runtime.
  • dedab9e: Fixed cube_linedraw method that could skip some tiles on the line depending on the selected tile_layout when the line is aligned to some of the corner axes.

v2.2.0

17 Mar 22:56
d187b9c
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Minor Changes

  • 7fc7a51: Added method cube_outlines to generate outline for a group of hex cells.
  • cfd2915: Added method cube_explore to explores hexes from a starting point based on filter and traversal conditions.

Patch Changes

  • b8e2a6b: Renamed various variables and added @warning_ignore where needed to suppress warnings.
  • afecf5f: Added missing documentation about TileShape class.
  • d88bbf0: Fixed Vector2 return order in function geometry_horizontal_tile_corners to match the vertical version

v2.1.0

08 Mar 18:59
3c95b14
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Minor Changes

  • 2c4ef71: Added geometry_tile_shape and geometry_tile_approx_shape properties to HexagonTileMapLayer.
  • 2c4ef71: Added TileShape sub class to store the shape of a tile for physics collision.
  • 2c4ef71: Added HexagonTileMap.geometry_horizontal_tile_corners to get Vector2 position of tile corner.

v2.0.4

05 Mar 23:25
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Updated

  • _pathfinding_generate_points() function is now called pathfinding_generate_points()

Fixed

  • Fix issue with pathfinding points capacity #1
  • astar_changed event was called twice.

v2.0.3

03 Mar 17:17
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Fixed

  • Fix debug container redraw

v2.0.2

01 Mar 18:55
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Fixed

  • Add missing documentation for cube_rect

v2.0.1

01 Mar 17:14
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Fixed

  • Fix invalid return from cube_rect_corners function when center was not 0, 0, 0
  • Rix documentation generation on plugin load (Related to Godot Issue)