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yonicstudios edited this page Feb 26, 2017 · 1 revision
  • What is the difference between gca-node and gca+?
    • gca-node and the upcoming sister project gca+ share almost the same source code. gca-node is designed for NodeJS applications, and gca+ is designed for C++ applications such as Unreal Engine.
  • Will gca-node support rumble?
    • gca-node 2.0 will be able to send rumble commands to the controllers.
  • Will gca-node support third party GameCube Controllers?
    • This has not been tested, but in theory it is very likely that third party GameCube controllers are compatible with gca-node. However, their extra features (i.e. turbo mode) will most likely be not supported due to the adapter's specifications.
  • Will gca-node support third party GameCube USB Adapters?
    • It is very unlikely due to the structure of gca-node as of now.
  • Will gca-node support more than 4 GameCube Controllers?
    • Yes. In gca-node 2.x you will be able to use more than one GameCube Adapters and therefore more than 4 GameCube Controller ports if they are connected and configured properly.
  • Will gca-node support connection with Game Boy Advance with GBA Link?
    • No. Unfortunately, the specifications of the adapter make it incompatible with the GBA Link. Even if it were to be compatible, remotely interfacing with the Game Boy Advance is currently impossible.
  • When will gca-node be cross-platform?
    • You can test cross-platforming support on the crossplatform branch, though it is expected to be on the master branch on gca-node 1.4.x.
  • Will gca-node br available for 32-bit platforms?
    • gca-node 1.5.x will start experimenting with 32-bit platforms.
  • Will gca-node support electron and apm?
    • Probably not. Testings with electron have reported problems due to using a different version of NodeJS and incomaptibilities with apm. We will investigate on a workaround during gca-node 2.x.
  • [Windows] Why is it necessary to use just Zadig? Can't I just use ElMassivo's USB GameCube Adapter instead?
    • ElMassivo's USB GameCube Adapter must remain inactive while gca-node is running, as it claims the only interface available of the adapter. Without any other free interfaces, gca-node is unable to use the adapter, and viceversa.
    • However, you can install ElMassivo's USB GameCube Adapter and not use it, since Zadig is a component of this program.
  • Why is gca-node better than HTML5 Gamepad API?
    • HTML5 Gamepad API requires ElMassivo's USB GameCube Adapter, which does not bring all native capabilities that gca-node offers, like real-time input or rumble support.
    • Chromium's support for Nintendo® Wii U GameCube™ Adapter is currently incomplete and glitchy.
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