Welcome to the Stick Figure Showdown project! This repository is dedicated to exploring and understanding the capabilities of the LibGDX game development framework by creating an engaging Stick Figure Fighting game. The project serves as a practical study, demonstrating various aspects of game development using LibGDX, from basic setup to advanced features.
Stick Figure Showdown is a 2D fighting game featuring stick figure characters. The game aims to provide a fun and interactive experience while showcasing the power and flexibility of the LibGDX framework. Throughout the development process, various LibGDX features such as graphics rendering, animation, sound, and input handling are utilized and studied in-depth.
- Engaging Combat Mechanics: Experience fast-paced and intuitive stick figure fighting gameplay.
- Character Animations: Smooth and dynamic animations bring the stick figure characters to life.
- Interactive Environments: Battle your opponent with interactive elements.
- Sound and Music: Immersive audio experience with sound effects and background music.
- Advanced AI Opponents: Challenge yourself against AI opponents that adapt to different difficulty levels.
This project is more than just a game; it's a journey through the world of game development using LibGDX. Each step, from conceptualization to implementation, is an opportunity to learn and apply different facets of the framework.
- Understanding LibGDX Basics: Grasping the fundamental concepts of the LibGDX framework.
- Sprite and Animation Handling: Learning how to effectively use sprites and animate them.
- Game Physics and Mechanics: Implementing basic physics and developing engaging game mechanics.
- Audio Integration: Adding sound effects and music to enhance the gaming experience.
- AI Integration: Developing challenging AI opponents for dynamic gameplay.
- Optimization and Best Practices: Ensuring the game runs smoothly and adheres to development best practices.
To get started with the Stick Figure Showdown project, clone this repository and import it into your preferred IDE that supports LibGDX (e.g., IntelliJ IDEA, Eclipse). Ensure you have the required version of Java and LibGDX installed.
git clone https://github.com/XerckM/Stick-Figure-Showdown-LibGDX-Study.git
Contributions to the Stick Figure Showdown project are welcome! Whether it's adding new features, fixing bugs, or improving documentation, your input is valuable. Please feel free to fork the repository and submit pull requests.
This project is licensed under the MIT License.
- LibGDX - The powerful game development framework that makes this project possible.
- LibGDX Instructor Credit - Brandon Grant