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DUNGEONS & DRAGONS: SHADOW OVER MYSTARA

Project II for Videogame Development subject. The main goal here is to redesign the arcade game Dungeons & Dragons: Shadow over Mystara. Enemies pathfinding is implemented along other stuff such as stable frame rate (60fps), normalized movement, structured entity system described in an UML file and code with Brofiler integration. We also have added an intro menu and HUD implemented through a structured ui system described in a UML file.

This project has been done by seven spanish students of CITM - UPC (Terrasa, Spain).

About the game

Dungeons & Dragons: Shadow over Mystara is an arcade game created and published by Capcom in 1996 and it's a sequel of Dungeons & Dragons: Tower of Doom. The game combines the genre of beat'em up with a lot of aspects about the role-playing. Brought a great innovation around the mechanics of the inventory system and habilities mechanics. We're going to redesign around JRPG genre. Check our game design document and stay tuned: Game Design Document

Installation instructions

Download the zip file and unzip it. Open the folder, execute the .exe and enjoy!

IMPORTANT: do not modify, change or add any folder or file as you might not be able to execute the game.

Controls

  • Pad: Move through menus.
  • A: Choose option.
  • B: Go to previous menu.
  • Start: Open Pause menu.

Keyboard:

  • Arrow keys: Move through menus.
  • Enter: Choose option.
  • Return: Go to previous menu.
  • Escape: Open Pause menu.

General/developer controls:

  • NOT YET

Innovations / Redesign

TODO: ALL INNOVATIONS WE HAVE

Team members

"Team Photo"

García Subirana, Guillermo's responsability and Github account

Sánchez-Cortés Puerta, Alfonso's responsability and Github account

Gutiérrez Llenas, Ricardo's responsability and Github account

Tirado Fernández, Victor's responsability and Github account

Tarrés i Urbieta, Marc's responsability and Github account

Campamar Redol, Alex's responsability and Github account

Mourelo Montero, Manel's responsability and Github account

Tools used

  • IDE: Microsoft Visual Studio 2017
  • Language: C++
  • Containers: STL
  • Graphics and audio: SDL 2.0
  • Data: pugixml 1.8
  • Level editor: Tiled 0.17
  • Code repository: GitHub
  • Others: Adobe Photoshop CS6 / MS Paint / Aseprite

Credits for artwork, music/sound fx and fonts

  • Ripped Sprites:

  • Music:

  • Fonts:

About

Tribute redesigned of Dungeons & Dragons: Shadow over Mystara, a 2D game created with C++, SDL and Tiled.

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