A patch that addresses various technical issues and adds quality-of-life improvements to the 2011 remaster of American McGee's Alice, without altering the original game's artistic vision or overwriting any original game files.
Note
This patch will only work on the 2011 remaster of American McGee's Alice and will not work on the 2000 version of the game.
Download: VorpalFix.zip
Extract the contents of the zip file into the game’s folder, in the same directory as the alice.exe
file.

This patch allows the game to launch independently (by executing alice.exe
), so it is not necessary to install it alongside Alice: Madness Returns.
Warning
To launch the game on Steam Deck or Linux, open the game’s properties in Steam and include WINEDLLOVERRIDES="winmm.dll=n,b" %command%
in the launch options.
-
Sound Effects Restored
Restored missing weapon sounds and re-enabled Cheshire Cat summon lost in the 2011 remaster. -
Fix "Hard Disk Full"
Fixed the "Hard Disk Full" error message incorrectly appearing when the game is installed on a disk with more than 2TB of free space. -
Crash Fixes
Fixed a crash that occurred when saving at resolutions where the width is not a multiple of 4 (e.g., 1366x768), as well as another crash that could happen while fetching the resolution list. -
Particle Effect Fixes
Fixed missing re-materialization visuals for Alice’s throwable weapons. -
High Frame Rate Fix
Fixed an issue where Alice's blinking animation played too quickly at high frame rates. -
Fullscreen Setting Fix
Fullscreen selection now persists after restarting. -
Menu Fixes
Fixed texture bleeding, corrected the back button animation, and resolved minor UI issues. -
Script Path Corrections
Corrected typos in texture and sound paths to prevent missing assets. -
Workaround for a Proton specific issue related to the menus when playing on Linux
SetFixProton = 1
inVorpalFix.ini
(ValveSoftware/Proton#8179) -
High‑DPI Scaling Fix
Corrected display scaling on high‑DPI monitors.
- Fix remastered character textures not loading
Fixed an issue where multiple typos in the archive containing the remastered textures prevented them from loading.
Affects Cheshire Cat, Card Guards and Mock Turtle.
- Menu & Screenshot Aspect Ratio
Maintains correct aspect ratio for in‑game menus and save‑file thumbnails in widescreen resolutions.
- HUD Aspect Ratio
Prevents HUD elements from stretching in any widescreen format.
- FMV Aspect Ratio
Prevents cinematic videos from warping in widescreen resolutions.
-
Allow the game to launch without Alice: Madness Returns
The 2011 remaster is designed to launch with the-RunningFromAlice2
option, this check has been disabled by default, allowingalice.exe
to launch independently. -
Prevent Alice: Madness Returns from launching on exit
On exit, the game checks the installation path of Alice: Madness Returns to relaunch it.
SetPreventAlice2OnExit = 1
inVorpalFix.ini
-
Add a dedicated menu to edit some of the settings of
VorpalFix.ini
Deletepak7_VorpalFix_menu.pk3
to remove.
- Toggle Remastered Models
Switch between remaster and original models without editing game files.
-
Original Title Screen Restored
Re-added the "American McGee's Alice" title screen from the Xbox 360/PS3 version. -
Language Options
Select English, German, French, or Spanish from the menu. -
Original Intro Videos
Restore EA and Rogue Entertainment intros withUseOriginalIntroVideos = 1
. -
Developer Console Re-enabled
Restore access to the original game’s console. Default key: F2 -
Custom Save Path
Redirect save files viaCustomSavePath
inVorpalFix.ini
. -
Disable Winsock Initialization
Turn off legacy Quake 3 network startup.
-
Additional controller commands:
- Pressing the Left Stick while pressing any D-pad button will save the current weapon to that D-pad key.
- Pressing the Right Stick + 'A' will execute a quick load.
- Pressing the Right Stick + 'B' will execute a quick save.
-
Console-Style HUD Layout
Position the HUD as in the Xbox 360/PS3 versions.
- Letterbox Toggle
Disable cinematic bars during cutscenes.
- Controller Icon Support
Xbox or PlayStation 3 controller icons are displayed in the menus when a controller is detected at startup.
- Borderless Fullscreen & VSync
Enable borderless mode and custom frame rate limits, including refresh rate matching.
- Field of View Correction
Auto-adjusts 4:3 FOV for widescreen displays.
- Texture Filtering
Anisotropic and trilinear filtering sharpen textures and minimize distant blurring or shimmering, even at steep angles, with minimal performance cost.
- Maximum Model Detail
Disable LOD bias to render models at full quality at any distance.
- MinHook for hooking.
- mINI for INI file handling.
- Leanny help with some algorithms.
- CRASHARKI help with fixing and improving the menu.
This project is licensed under the GNU General Public License (GPL) version 3.0. However, Electronic Arts (EA) and any third parties explicitly authorized by EA (including but not limited to GOG, Steam, or other distribution platforms) are hereby granted an irrevocable, perpetual, and worldwide exemption from all GPL 3.0 requirements. This exemption allows EA and authorized third parties to use, modify, distribute, sublicense, or bundle this codebase in any form (including proprietary/closed-source derivative works) for the purpose of re-releasing, preserving, maintaining, or commercially exploiting American McGee’s Alice, without any obligation to disclose source code, copyleft restrictions, or other GPL 3.0 terms.
This exception applies solely to EA and its authorized third parties. All other users remain subject to the terms of the GPL 3.0.