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What is Memento?

  • Memento is a custom UO shard that focuses on an immersive experience for a Single Player or Small Group
  • Memento offers an Opinionated interpretation of the amazing Ruins and Riches (R&R) server
    • We have focused on defining a power curve so Players are given opportunities to enjoy the journey
    • Some pre-requisites have been added to make it more about the journey than the destination

How to play

Client info

Running locally
  • Download the latest Release
  • Compile the World.exe:
    • Navigate to World\Source\Tools
    • Execute compile-world-win.bat
    • Execute World\World.exe

What are some features Memento added?

Achievement system

Notifications and log, from Mythik

  • Players now keep a historical record and receive hints in a targeted fashion

Achievement System demo

Challenging Content

Champion Spawns

  • Champion Altars (spawn locations) have been added to the world in a thematic location
  • Spawns must be activated by using an uncommon Champion Skull
    • Champion Skulls decay and will be deleted one week after they drop
  • Spawn configuration is customizable
    • Rewards increase as you increase Spawn Amount and Monster Difficulty
    • All kinds of players can enjoy this content (Casual players, group play, or challenging solo play)
    • AOE focused templates should focus on increasing Spawn Amount (impacts amount of mobs & required kills per level)
    • Single-target focused templates should focus on increasing Monster Difficulty (impacts health/skills/damage)

Champion Spawn Configuration

Citizens changes

Citizens have been updated to track if they've recently been spoken to

Recently Questioned demo

Crafting changes

Bulk Crafting

  • Single crafting functions the same
  • Bulk crafting occurs when you specify a Craft Amount > 1
  • Displays results based on Fail / Success / Exceptional status
  • You can Pause and Resume Sessions
  • Sessions end when pressing Stop, if the tool breaks, or if the specified number of attempts were made
  • Removes the need to write scripts to raise crafting skills

Bulk crafting demo

Bulk Salvage/Break Down

  • Gone are the days of individually targeting items to Break Down (Salvage)

Bulk break down demo

Shoppes

  • Shoppes are no longer hidden away in your house
  • Shoppes are now bound to your Account rather than your Player
  • Refactored gump to make it more legible
  • Added Orders, which are similar to small Bulk Order Deeds

Shoppes picture

Skill Craft List

  • Accessible via the Crafting gump
  • Only shows items that you can still get gains from, based on your current skill value

Skill craft list demo

Gathering changes

Easier harvesting

  • After targeting a Node, a Player will continue harvesting it until it is empty
  • Removes unnecessary clicking/targeting spam
  • Clearer for new players

Auto-harvest demo

Glistening Ore Veins

  • Enhancement to the Mining system
  • Rich deposits of ore will randomly spawn around the world
  • These deposits are always Dull Copper and higher
  • Promotes active gameplay

Glistening Ore demo

Rich Trees

  • Enhancement to the Lumberjacking system
  • After fully harvesting a tree, you may notice a Rich Tree nearby
  • These deposits are always Ash and higher
  • Promotes active gameplay

Rich Trees demo

Item changes

Overall power

  • Items have much fewer magical attributes, allowing for reduced mental load
  • Artifacts no longer have enchantment points
  • Only items made of basic resources may be enhanced with other resources
  • Resources bonuses have been refined to provide incremental increases in power

Skinning Knife

  • Skinning knives are now Tools instead of Weapons
  • They may still be used from the backpack to carve things
  • When equipped as a Trinket, they will automatically skin corpses

Auto-skinning demo

Swapping hand-slots improved

  • Double-clicking items that require your hands will automatically place them in your hands.
  • Common uses:
    • Putting on a crafting tool for use
    • Putting on a gathering tool for use
    • Slayer weapon swapping
    • Throwing on a Shield or Bow

Double-click equip demo

Quest changes

New Quest System, from RunUO

  • New quests are written against this system
  • Quest objectives are easily readable
  • Early quests provide key tips
  • Quest details are accessible at any time via View Quest Log
  • Modular design allows for the community to share their own quests

Quest system demo

Runebook changes

Streamlined flow

Left Page:
- First button is for "selecting the rune" (updates Right page)
- Second button is for using the "default spell" on that rune (Players will use this 95% of the time)

Right Page:
- Spell list is now automatically filtered
- Spell list shows a different color text for the "default spell" you have configured on the Book
- Can now rename the rune from within the book
- Can now up/down the rune (instead of having to re-insert them in a specific order)

Runebook demo

Skill changes

Gain rates

  • Most skills can get to the 60-70 skill range within an hour of gameplay
  • After 70, Skill gain rates begin to slow down so they continue to provide a feeling of progress

Secondary Skills

  • Secondary Skills are skills that do not affect your Player's total skill cap
  • All Crafting and Gathering skills are considered a Secondary Skill
  • Secondary Skill values are filtered out when clicking the Show Real gem

Secondary skills demo

Healing

  • Performs multiple success checks per session
  • Executes multiple skill checks per session

Spiritualism

  • Consuming a corpse now restores Mana
  • Notably more useful during early game
  • A nice alternative to the standard Wraith Form based caster

Taming

  • Added Jako's pet leveling and trait system
  • Leveling pets will execute skill checks, giving the opporunity for gains (thanks, Ultima Adventures)
Vendor changes

Vendors naturally restock

  • Vendors have limited gold (thanks, Adventurers of Akalabeth)
  • If hovering over them hover tip will say ? Gold, the amount will be generated as soon as you trigger Buy/Sell gump
  • Vendors will vocalize when they have regenerated their available gold

Vendor restock demo

Vendors sell useful equipment

  • The equipment that vendors sell will become increasingly more magical as your Fame and Karma increase

Vendor selling magical items

VendorGold command

  • Vendors have a safeguard that will stop a sale if you are selling them items that are worth more than they have
  • This command allows Players to individually toggle that safeguard

Vendor safeguard disable demo

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