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@mandlar mandlar commented Mar 5, 2025

#24

This PR is bringing CUO up to version 1.1.0.0. This build seems stable in both Unity Player and my Android phone from my testing. Again, there could be issues that I haven't noticed.

The biggest change of this version was switching away from static World to it being passed in everywhere. This heavily affected a lot of Assistant code - so there could be some issues there (but the Assistant was only in a half-working state to begin with).

Changes since 1.0.0.0 PR: mandlar/MobileUO@635ee1c...bc8edf9

MemoryExtensions don't seem to exist in Unity, so I had to fix BwtCompress to do a sort on Span via an array sort.
Similar issue with NativeMemory in PluginHost - I commented it out for now

Everything else is base CUO changes. These were all the significant issues I encountered.

new rendering method does not work correctly, but reverted to old method via _use_render_target flag
…builds the dll into the Unity assets folder in order to get these files working inside of Unity. The files are still symlinked to the original ones.
…t the old version of ScrollArea control into the assistant so that it would only affect the assistant and not everywhere else. The more optimal solution is to re-write the assistant with the new ScrollArea behavior
…ion 0.1.10.0 incremental to 0.1.11.0

+ just use a single array
…ion 0.1.10.0 incremental to 0.1.11.0

Merge branch 'dev' of https://github.com/andreakarasho/ClassicUO into dev
…xes some color issues with weather and mini map radar
…ion 0.1.10.0 incremental to 0.1.11.0

Merge branch 'dev' of https://github.com/andreakarasho/ClassicUO into dev
…ion 0.1.10.0 incremental to 0.1.11.0

+ fixed paperdoll update request
…ion 0.1.10.0 incremental to 0.1.11.0

merge
…ion 0.1.10.0 incremental to 0.1.11.0

Update appveyor.yml
only use one list for rendering instead of multiple so we can sort it by z depth
…ion 0.1.11.0 incremental to 1.0.0.0

+ revert partial ping
rolling forward to 2/27/23 CUO commit 9deadae - CUO version 0.1.11.0 incremental to 1.0.0.0
Split ClassicUO.Assets into two libraries

IO is for reading from disk. Assets is for managing in-memory assets.
The lines between these libraries are not at all right, but this was the
simplest way to separate the files for now.
…ion 0.1.11.0 incremental to 1.0.0.0

Update deploy.yml
…ction for items on the ground - it needs improvements or a settings flag
…ion 1.0.0.0 incremental to 1.1.0.0

Update deploy.yml
…oject name and keystore settings from testing
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