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A GAS based, replicated, Projectile and Ballistics system aiming to be suitable for large open world games and simulations.

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Voidware-Prohibited/Ricochet

Ricochet

TargetVector Ballistics

GitHub last commit  GitHub issues  GitHub pull requests   MIT License

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A GAS based, replicated, Projectile and Ballistics system aiming to be suitable for large open world games and simulations. Check out the parent project Target Vector.

Ricochet is under heavy development, many features may not be finished or production-ready.

Features

  • Realistic Environmental Parameters.
  • Network Prediction with Rollback.
  • Supports Destruction, Penetration and Ricochet with Physical Materials.
  • GAS Attribute based projectile.
  • Niagara Particle, Metasound, Decal and Realtime Vertex Painting support.

Installation

Clone or Download into a folder named Ricochet in your existing projects Plugins folder.

Dependencies

Usage

Unreal Engine

  • Add the ASC, ASC Interface and Barrel Component to your Weapon class or Blueprint.
  • Setup Environmental Parameters.
  • Setup Ammunition Type Data Assets.

Settings

Environmental Parameters

Ammunition Type Assets

Contributions

Contibutors and PRs are welcome via Github!

License

Original content and code in this repository is under the Custom MIT license LICENSE.md.

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A GAS based, replicated, Projectile and Ballistics system aiming to be suitable for large open world games and simulations.

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