Project is divided into indoor and outdoor AR
- Indoor AR uses Yolov3 and a custom trained model to detect and place markers
To train custom model and use in indoor AR project
- Train a custom model for Yolo V2 or Yolov3 and save as TFlite format
- Convert the Tflite model to onnx
- add the onnx model to project
- plug the onnx model to YOLOv3 or YOLOV2 detection gameobject and give the names of input and output of model in the same object's field
To change and add anchors for outdoor AR
- create a LocationAnchor scriptable object by right clicking in assets folder
- Add the gps co ordinates in appropriate field and you can also play with tracking distance.
- add this locationanchor object to the locationanchor list in the PosAnchorObject gameobject.