The Rabbit Hole is an interactive installation developed as a final project for the Game Development program at the Hebrew University of Jerusalem & Bezalel Academy of Arts and Design. This project provides the experience of hacking into a normal-looking payphone and transforming it into a fully functional synthesizer, merging the realms of physical computing, sound engineering, and game design.
Utilizing the Unity Engine and a custom sound engine built in Reaktor, this installation explores the intersection of technology and creativity in an immersive, hands-on experience.
- Interactive Synthesizer: Transforms a standard payphone into an interactive synthesizer.
- Unity Integration: Utilizes Unity Engine to orchestrate interaction dynamics and sound manipulation.
- Custom Sound Design: Features a bespoke sound module designed with Reaktor, providing unique auditory feedback and interaction possibilities.
To set up the installation locally:
- Clone the repository to your local machine.
git clone https://github.com/Viderspace/Pagmar---exhibition-version.git
- Open the project in Unity (version 20XX.X or later recommended).
- Ensure all dependencies, particularly related to Reaktor and any physical computing integrations, are correctly installed and configured.
- Activate the installation by interacting with the payphone’s numerical pad.
- Different keys and sequences trigger various sound effects and synthesizer actions, allowing for a dynamic audio experience.
This project is licensed under the MIT License.