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docs/learn/bitesize/bitesize-usecases.md

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## The RPCs scene
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The RPCs scene semonstrates the following Remote Procedure Call (RPC) processes:
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The RPCs scene demonstrates the following Remote Procedure Call (RPC) processes:
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* Use RPCs to send information from clients to the server.
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* Perform server-side manipulation of the data sent.
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* Use connection approval to determine the spawn position of the player.
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- Get help and ask questions on [Multiplayer Discussions](https://discussions.unity.com/lists/multiplayer).
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- Join the community of Multiplayer creators on the [Multiplayer Networking Discord](https://discord.gg/unity-multiplayer-network).
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- [Request a feature or report a bug](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/issues/new/choose).
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- [Request a feature or report a bug](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/issues/new/choose).

mppm/about.md

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## Compatibility
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Multiplayer Play Mode version 1.1.0 is compatible with Unity Editor versions 6000.0.22f1 or later.
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Multiplayer Play Mode version 1.3.0 is compatible with Unity Editor versions 6000.0.22f1 or later.
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## Multiplayer Play Mode terminology
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The Unity Editor and Virtual Players require a lot of system resources, so you shouldn't use Multiplayer Play Mode at scale. Multiplayer Play Mode is designed for small-scale, local testing environments that can only support up to four total Players (the main Editor Player and three Virtual Players).
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### Authoring
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You can't create or change the properties of GameObjects in a Virtual Player. Instead, use the main Editor Player to make changes and a Virtual Player to test multiplayer functionality. Any changes you make in Play Mode in the main Editor Player reset when you exit Play Mode.
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You can't create or change the properties of GameObjects in a Virtual Player. Instead, use the main Editor Player to make changes and a Virtual Player to test multiplayer functionality. Any changes you make in Play Mode in the main Editor Player reset when you exit Play Mode.
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:::note
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You can't access any main Editor Player functionality from Virtual Players.
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:::

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