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Update bitesize-usecases.md (#1360)
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docs/learn/bitesize/bitesize-usecases.md

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@@ -31,7 +31,7 @@ The ProximityChecks scene shows you how to detect the local user and enable or d
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## The RPCs scene
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The RPCs scene semonstrates the following Remote Procedure Call (RPC) processes:
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The RPCs scene demonstrates the following Remote Procedure Call (RPC) processes:
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* Use RPCs to send information from clients to the server.
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* Perform server-side manipulation of the data sent.
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* Use connection approval to determine the spawn position of the player.
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- Get help and ask questions on [Multiplayer Discussions](https://discussions.unity.com/lists/multiplayer).
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- Join the community of Multiplayer creators on the [Multiplayer Networking Discord](https://discord.gg/unity-multiplayer-network).
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- [Request a feature or report a bug](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/issues/new/choose).
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- [Request a feature or report a bug](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/issues/new/choose).

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