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Only the ads one was causing compiler errors when opening the project in
Unity 2019.4.16, but I don't think those are needed and removing them might prevent these sorts of issues in the
future.

OTOH, could a versioned packages-lock.json prevent this issue?

Only the ads one was causing compiler errors when opening the project in
Unity 2019.4.16, but I don't think those are necessary for a test
project and removing them might prevent these sorts of issues in the
future.
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