DevkitServer plugin for creating zones for Uncreated Warfare.
https://github.com/UncreatedStaff/UncreatedWarfare
Create polygon, rectangular, cylindrical, and spherical zones.
- Move and resize zones in 3D space.
- Assign faction IDs to main bases and anti-maincamp zones.
- Separatly move a point used to spawn players teleporting to the zone.
- Set minimum and maximum heights (or infinite).
Edit polygon vertices from a top-down view.
- Move indivdual vertices with a high-resolution view of the ground below.
- See through roofs and obstructions by adjusting the clip plane.
- Snap to the grid or to preset angles based on the lines around the point.
Name | Key |
---|---|
Zoom in/out | scroll wheel |
Pan | middle click |
Exit View | right click |
Reset camera | F |
Adjust clip plane* | up/down arrow |
Snap clip plane to look | ctrl + down arrow |
Snap vertex to grid | ctrl |
Drag point | left click |
Delete dragging point | delete |
Add new point | E |
* The clip plane can be used to see through buildings or other obstructions. The position of the plane is basically where the camera can start seeing objects. Ctrl + down arrow will snap the plane to the ground below the camera and it can be adjusted using the arrow keys from there.
Connect zones and provide weights used for picking the zones for a game.
Name | Key |
---|---|
Zoom in/out | scroll wheel |
Pan | middle click |
Exit View | right click |
Create Link | left click |
Select Link | left click |
Delete Link | delete |
- Define unidirectional links between zones to define a path used for automatic zone pathing.
- Add a weight to each path so some paths are chosen more than others.
By going to the vanilla Nodes menu you can choose Insurgency Cache and place cache locations. Cache locations can be enabled or disabled if needed without deleting them.
An X will be displayed in front of the cache. If the X is red, the area is obstructed and a player can not spawn there, the cache needs to be moved to fix it.